Shihan Feiri Posted June 26, 2011 Share Posted June 26, 2011 I try to create board that will rez on touch ,colored touch ball. on touched place. Now i try with llDetectedTouchUV but with that i dont have " z " parameter. Is posible to make that work with --> llRezObject and with llDetectedTouchPos ? Link to comment Share on other sites More sharing options...
Darkie Minotaur Posted June 26, 2011 Share Posted June 26, 2011 If you think about a board, it's basically two dimensions - that's why there are only 2 dimensions in the function - what would you use a 3rd dimension for? Link to comment Share on other sites More sharing options...
Void Singer Posted June 26, 2011 Share Posted June 26, 2011 llDetectedTouchPos Link to comment Share on other sites More sharing options...
Shihan Feiri Posted June 26, 2011 Author Share Posted June 26, 2011 Hmm, when I rez its come every time Z on same position ( on ame high) This board will work like map, but on the wall not like table. ..TouchUV give me x and y and I need x and z Link to comment Share on other sites More sharing options...
Rolig Loon Posted June 26, 2011 Share Posted June 26, 2011 So use llDetectedTouchPos, as Void says, and add a Z offset to it. vector HERE = llDetectedTouchPos(0); llRezAtRoot("Object", HERE + <0.0,0.0,0.2>*llGetRot(),ZERO_VECTOR,ZERO_ROTATION,0); Link to comment Share on other sites More sharing options...
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