Jump to content

Darkie Minotaur

Resident
  • Content Count

    1,663
  • Joined

  • Last visited

Community Reputation

162 Excellent

About Darkie Minotaur

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello Athena You're right: There is no way to detect the gender of an avatar. This is an issue, that gets discussed here (and elsewhere) no ang again, usually ending up in a heated and highly emotional fight. Search this forum and the archive of this forum, and you will find pages full of arguments for and against gender detection. ETA: You cannot check the age of a person - you can check the age of an ava - you should make a clear distinction between ava and person - which is very important for gender as well.
  2. the listen event passes information about the sener which in the case of the dialog is the one who got and touched the dialog. So in the case that an ava chose a texture, just add something like else { // display the texture from menu selection llSetTexture(message, ALL_SIDES); if(llGetOwner() != id) { llSay(0, name + " has changed the texture."); } }
  3. If you are the owner of the object, I really can't see why it shouldn't work. Add a llOwnerSay to the HUD button touch event to see if it fires alright.
  4. You can't use negative channels in chat. Could you paste both the sending and the listening scripts?
  5. You basically have everything you need. Just make the HUD use a different channel for each object - and I would rather use low negative numbers for the chat then numbers like 86 - use e.g. -56433456 In the HUD, use e.g. llRegionSay(-56433456, "0"); If the object are closer by, you can use llWhisper or llSay. If the objects are attachments, you can use llRegionSayTo as well.
  6. I don't really think so. The possibility to personalize NCs may habve added to the problem - but there are many CRM tools that let you make 'mail' marketing - and it's used a lot - personalized NCs or not.
  7. It certainly would be possible though a bot - which is not exactly LSL scripting. Look at the different bots too see if one for sale can do it. Otherwise you would have to make one or have one made.
  8. First of all, a script can't write or edit a notecard. For sending it to an ava, you can use llGiveInventory
  9. You can reply to an IM for 5 days - then the session expires - the e-mil adress is thus only valid for 5 days after you have received a message from inworld. I think there are basically 3 solutions for what you want: use a text viewer - you will find one for most platforms (Win, Mac OS, iOS, Android, Linux) use an inworld prim and script as a relay to send emails to that generates IMs use a little web application and http-in (this would make the management of the UUIDs (or identities) a little easier)
  10. If you have an AO and have typing animation set there, this may override the debug setting for PlayTypingAnimation
  11. First you have to define what you mean by "devices" - viewers can do that - LSL, as you realized can't - at least not in a straight forward way. Apart from the 96m restriction, there is the 16 reported units restriction on top. You can, to a certain degree - avoid these restrictions by using more than o sensor. If you have them all over the sim so that the complete sim is within the range of at last 1 sensor, you can cover the complete sim.
  12. Yes and no. You reached the limit - but there are things you can do optimize your code. Do you really need all the information you keep in the memory? Can you optimize your code? distribute the data and possibly logic across several scripts handle big amounts of data and computation on a webserver
  13. Could it be that have an object - worn or else - that contains a script? That would be a straight forward answer the riddle.
  14. It would be easier if you disclosed to us what exactly you are looking for - here is anotherone - a classic
  15. Have you looked at the script library? There is one that - if I remember correctly, does just what you want. It may be worth while tp look at the other teleporter scripts in the script library as well.
×
×
  • Create New...