Jump to content

Creating sparkly particles using blender


justness1265
 Share

You are about to reply to a thread that has been inactive for 239 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I'm fairly new to creating meshes in blender. What I'm trying to do is make some sparkle particles for the ground part of my mesh, but I wanna make sure I'm doing it right.  The first pic is what I have so far.. here's what I did to get there:

Added my plane and added an emission material to it and also set my viewer to bloom. (will this still bake into the texture to show that diffused glow effedt? if not what do i do?) 

Then I selected the plane and the floor and used "scatter objects" to make multiple of them scattered throughout. 

 

Screenshot 2023-09-06 192918.png

What I'm trying to go for is something like the 2nd pic. I haven't baked textures yet and want to make sure they'll be baked properly to achieve the light glow i'm going for.. 

Is my material correct? Or do i need to change it and then apply the glow using SL's glow option? 

Or do i need to make this an actual light in sl?

screenshot.jpg

Edited by justness1265
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 239 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...