justness1265 Posted September 6, 2023 Share Posted September 6, 2023 (edited) I'm fairly new to creating meshes in blender. What I'm trying to do is make some sparkle particles for the ground part of my mesh, but I wanna make sure I'm doing it right. The first pic is what I have so far.. here's what I did to get there: Added my plane and added an emission material to it and also set my viewer to bloom. (will this still bake into the texture to show that diffused glow effedt? if not what do i do?) Then I selected the plane and the floor and used "scatter objects" to make multiple of them scattered throughout. What I'm trying to go for is something like the 2nd pic. I haven't baked textures yet and want to make sure they'll be baked properly to achieve the light glow i'm going for.. Is my material correct? Or do i need to change it and then apply the glow using SL's glow option? Or do i need to make this an actual light in sl? Edited September 6, 2023 by justness1265 Link to comment Share on other sites More sharing options...
Quarrel Kukulcan Posted September 7, 2023 Share Posted September 7, 2023 Your best bet is to add an alpha layer to your texture that's a grayscale copy of it, then tell SL to use the alpha layer as an emissions mask instead of opacity. 2 Link to comment Share on other sites More sharing options...
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