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Showing results for tags 'lights'.
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Let's take a dive in the underwater cove and make ourselves exposed with our inner lights. Swim to the music and let the night take hold. Bringing the underwater world alive and alight. Let's also take this time to support the cause ActionsAgainstHunger to give someone a little light in their lives. Join us under these waves with DJ Gypsy and Hostess Hotaru for an evening of fun filled luster. From 2pm SLT to 4pm SLT in the Underwater Cove Only at The Mermaid Retreat TMR's Underwater Cove
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Hello! there is a need to make the airport runway, the lighting to it, with the possibility to on/off, including some effects such as blinking. and for this i need a script. but so far it has not come to it, since an interesting problem has emerged. the length of the runway is 256 meters. uploadable objects have a maximum of 64 meters in length, linking a few 64 meter objects together does not work, because the objects are too far away. How do they usually act in such a situation?
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Hello! Question to experienced scripters. Has anyone ever worked with RCX flight scripts? I have this Land Light script. Its for the prim cone of light. In the off state it is a small cone but when it is turned on it increases. And I want to redo it into a simple light source (no cone prim). I need to remove all the excess that affects the size of my light source and leave only the turning on/off the parameters of light. What needs to be removed? Can anyone help? /** * @author(s): Reconx86 * @created: 2016.04.12 * * RCX Landing Lights: * A script too manage Landing Ligh
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~ Hello! ~ I am an experienced photographer in SL and I want to share my art with the world! I can capture a simple profile picture or a whole wedding event <3 My Flickr My Form I look forward to working with you Contact - kawaiiduirii ...Serious inquiries only...
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I'd like to change the light's color when it's on, so it's not white, but I can't figure out where nor what lines to add in here. default { state_entry() { llListen(6969, "", "", ""); } on_rez( integer start_param ) { llListen(6969, "", "", ""); } touch_start(integer total_number) { llListen(6969, "", "", ""); } listen( integer channel, string name, key id, string message ) { if (message == "On") { llSetPrimitiveParams([PRIM_PO
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Cʜʀɪsᴛᴍᴀsᴛɪᴍᴇ ᴀᴛ Tʜᴇ Fᴀʀᴍsᴛᴇᴀᴅ! • Enjoy the Xmas Lights and music • Grab some hot cocoa! • Warm up in the Christmas Barn & see Santa.+*+. • Visit the Tree Farm & more! ~ Hᴀᴘᴘʏ Hᴏʟɪᴅᴀʏs ꜰʀᴏᴍ Wᴇsᴛʙᴜʀʏ Pɪɴᴇs~ Location: http://maps.secondlife.com/secondlife/Nadezhda/189/24/26
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Hello community, I recently built a holiday light with 5 lights on a rope for my boat. (See image). I'm pretty new into scripting, but I made those light shine by using a remote script. The sunshade is the switch. But this is not the way I want it. I want to make all lights shine when I click on any of those five lights. Obviously putting the remote script and the light script into every single lamp does not work. I tried it already. How can I solve this? Best, Dayvana