Spider Mycron Posted August 16, 2022 Share Posted August 16, 2022 Hello, i have an issue and wish to get solution please: when i create something and export it to Second life , the mesh object rendered when i only zoom close to it but from some distance it can't be seen any solution please ? Thanks Link to comment Share on other sites More sharing options...
Beq Janus Posted August 16, 2022 Share Posted August 16, 2022 A few images of the mesh upload floater would help here, but I ma guessing that you are either zeroing or somehow ignoring the LOD model boces at upload time. You need to either create LOD models or let the viewer do it for you at upload time in order for it to be rendered properly at a distance. Link to comment Share on other sites More sharing options...
Chic Aeon Posted August 16, 2022 Share Posted August 16, 2022 Along with Beq's comment. Check what level of LOD you have your viewer set on. Can you see the model from a distance at LOD4? Note that I do not think anyone should run on LOD4 -- too hard on your computer. If you model is very heavy in triangle count and if you are set on a default LOD (LOD 1 or 1.5 for the Linden viewer it is likely to give these results. Most likely you need to lower your triangle count in the object --- this if you are new to mesh making and following tutorials which are not aimed at "game asset" mesh. These are shots in the dark with the info given but the most common reason :D. Good luck. Link to comment Share on other sites More sharing options...
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