prismsy Posted March 20, 2021 Share Posted March 20, 2021 hi! i'm trying to make a hair style but it seems it only works at certain angles https://prnt.sc/10r1exe it works from the back, however... as soon as i turn around towards the front or trying to angle towards the front the glitching starts happening 1) https://prnt.sc/10r1fly 2) https://prnt.sc/10r1ghz , https://prnt.sc/10r1h1e this starts happening at the roots when i zoom in The roots stay glitching no matter the angle, besides the back, of course. 3) https://prnt.sc/10r1izr the right side also glitches but it looks correct only at certain angles :/ and i need this strand to stay like this https://prnt.sc/10r1jvo and i did an unrigged version as a tester before i rig and realize i messed it up entirely for why its glitching in the chest a bit any way i could fix this? ^_^ Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted March 20, 2021 Share Posted March 20, 2021 Alpha-sorting is a common problem in real-time rendering. Don't use alpha-blending textures aside from where you need them. Link to comment Share on other sites More sharing options...
prismsy Posted March 20, 2021 Author Share Posted March 20, 2021 2 hours ago, Wulfie Reanimator said: Alpha-sorting is a common problem in real-time rendering. Don't use alpha-blending textures aside from where you need them. I have tried this and that was my outcome Link to comment Share on other sites More sharing options...
Penny Patton Posted March 21, 2021 Share Posted March 21, 2021 It's a good idea not to use alpha blending at all on assets like hair. Alpha sorting isn't the only issue, it's also why so many hairstyles look strange under local lights (where the blended alpha textures are either really dark, or really bright) and blended alpha is a lot harder for your hardware to render, resulting in lower framerates when too many are on screen (which in SL there often are). Better to design your hair textures around the "masked alpha" setting and use that. Link to comment Share on other sites More sharing options...
prismsy Posted March 21, 2021 Author Share Posted March 21, 2021 5 hours ago, Penny Patton said: It's a good idea not to use alpha blending at all on assets like hair. Alpha sorting isn't the only issue, it's also why so many hairstyles look strange under local lights (where the blended alpha textures are either really dark, or really bright) and blended alpha is a lot harder for your hardware to render, resulting in lower framerates when too many are on screen (which in SL there often are). Better to design your hair textures around the "masked alpha" setting and use that. Thanks Penny, I've already tried that plenty of times, and the pictures of the errors I posted are my results. Most hairstyles look fine on my end and I love it! Being told I can't do this is really heartbreaking because I've been trying to figure this out for weeks into months. I know it is possible Link to comment Share on other sites More sharing options...
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