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Alienware does not like SL!!!


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Hello all, I have recently purchased an Alienware Aurora  for use with SL.  I expected this to be EXCELLENT!!  However, it crashes all the time.  If around other avatars, simply moving the camera and I crash.  Texture rendering is so slow also.  Can anybody offer any help on what I need to do to stabilise my new computer?  My system specification ....

 

Firestorm 6.3.2 (58052) Sep 28 2019 09:08:31 (32bit) (Firestorm-Release) with Havok support
Release Notes

CPU: Intel(R) Core(TM) i9-9900 CPU @ 3.10GHz (3095.99 MHz)
Memory: 16210 MB
OS Version: Microsoft Windows 8 64-bit (Build 9200)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce RTX 2080 SUPER/PCIe/SSE2

Windows Graphics Driver Version: 26.20.100.8141
OpenGL Version: 4.6.0 NVIDIA 442.23

RestrainedLove API: (disabled)
libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0
J2C Decoder Version: KDU v7.10.7
Audio Driver Version: FMOD Studio 2.00.03
Dullahan: 1.1.1320 / CEF: 3.3626.1895.g7001d56 / Chromium: 72.0.3626.121
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.9.0002.30313

Settings mode: Firestorm
Viewer Skin: Firestorm (Grey)
Window size: 3840x2126 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 128 m
Bandwidth: 500 kbit/s
LOD factor: 4
Render quality: High-Ultra (6/7)
Advanced Lighting Model: No
Texture memory: 512 MB (1)
VFS (cache) creation time (UTC): 2020-5-9T20:23:10
Built with MSVC version 1800
Packets Lost: 95/191,139 (0.0%)
July 03 2020 17:11:02 SLT

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8 hours ago, Lyssa Greymoon said:

Use the current 64-bit version of the viewer.

Yup. That is the big bottleneck.

You have 16Gb of memory and 32-bit software can only use 4Gb of that. That is already a big difference. Also, more and more software will be 64-bit only, so expect the same to happen to viewers. 

Moreover, you were warned on the firestorm download page at https://www.firestormviewer.org/windows/

image.png.b2fb44375ec4adc5b4533164ebeb59fb.png

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