A decade ago, I dabbled with "reactive artwork" that responds to the proximity of the viewer, using llSensorRepeat() to drive changes in size, transparency, position, color, etc. in the object as people approach or retreat from the artwork. I'm noodling with these things again, and wonder if I might improve them before I give copies away to friends.
The artwork must be fairly responsive to be enjoyable, so I used repeat rates of as little as 300-500ms. To reduce server load when nobody is near the artwork, the no_sensor() handler throttles back the scan rate to once every 10 seconds. It then takes up to 10 seconds for the art to first "see" you, after which it responds quickly again. I also have a touch toggle to enable/disable scanning, and I'm considering another level of dial back that reduces the scan rate to once every five minutes if the 10 second scan finds nobody for two minutes. I do limit the scan volume to only what's necessary.
Does anyone think my artwork will be too burdensome on the servers?
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Madelaine McMasters
Hi, Kids!!!
A decade ago, I dabbled with "reactive artwork" that responds to the proximity of the viewer, using llSensorRepeat() to drive changes in size, transparency, position, color, etc. in the object as people approach or retreat from the artwork. I'm noodling with these things again, and wonder if I might improve them before I give copies away to friends.
The artwork must be fairly responsive to be enjoyable, so I used repeat rates of as little as 300-500ms. To reduce server load when nobody is near the artwork, the no_sensor() handler throttles back the scan rate to once every 10 seconds. It then takes up to 10 seconds for the art to first "see" you, after which it responds quickly again. I also have a touch toggle to enable/disable scanning, and I'm considering another level of dial back that reduces the scan rate to once every five minutes if the 10 second scan finds nobody for two minutes. I do limit the scan volume to only what's necessary.
Does anyone think my artwork will be too burdensome on the servers?
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