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Object manipulation question


Rosa Darkbyrd
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Hello!

I am looking to see if there is an lsl function, or combination of functions, in theory, that I can use to have one object (think vacuum?) pull other specific no-copy objects into it's own inventory. All of these owned by the same toon of course. I'm just looking for the act itself, i can do the figuring out which objects to pull and where later. Closest things I can think of is either just plain returning the no-copy objects to the owner's lost and found, or pulling the no-copy objects to a certain point(s) on the sim, neither of which I'd rather do, as opening the box and seeing said no-copy objects already inside would be MUCH easier.

Thankies for any ideas!

Rosa~~

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Somehow it's known that these are no-copy objects. Are they sorta "in on the act" here? I mean, could they contain scripts to move themselves to some hidden location, on command of the "vacuum" object's script?

That would not free-up Land Impact, though, if that's an objective. There's also no way for a rezzed object to give itself to another object's contents, so other than llReturnObjectsByID (which puts them back in the owner's Lost & Found, as you say) I don't think there's a way to remove objects from land without deleting them.

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The no-copy objects would not be able to be modified. It's not the answer I wanted, but is what I was fearing. Returning them to lost and found may be my only option, though that does run the risk of some being lost in translation, as it were. Thanks to you both with your quick answers.

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Maybe you can work around this by having this object rez temporary objects? Either they would self-delete themselves or have attribute TEMP_ON_REZ which I don't know what it does exactly these days. So, instead of collecting them back you would rez them back. Now a self-deleting object would'nt work on a no-script area.

 

Edited by Twisted Pharaoh
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