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Need Help With Mesh(Looks deformed after upload)


JorgeMonarc
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38 minutes ago, JorgeMonarc said:

hey so im new to creating meshes and i have created a shirt which looks fine on blender i have rigged it but once i upload to second life it looks deformed can anyone help me?

here is how it looks on firestorm viewer once uploaded: https://imgur.com/a/JI9vVvz

this is how it looks in blender:https://imgur.com/a/ewlNI7l

Did you export using Avastar's exporter? It looks to me like the results from the default exporter on an avastar armature

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3 hours ago, OptimoMaximo said:

Did you export using Avastar's exporter? It looks to me like the results from the default exporter on an avastar armature

have one more question my mesh didnt come out as planned my chest section looks like its poping out to much ,when i go back and edit would i have to reupload the mesh and pay again?

How my first shirt looks so far! https://imgur.com/a/GHRGsZw

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9 hours ago, JorgeMonarc said:

have one more question my mesh didnt come out as planned my chest section looks like its poping out to much ,when i go back and edit would i have to reupload the mesh and pay again?

How my first shirt looks so far! https://imgur.com/a/GHRGsZw

You will pay for any further attempt you make, so as suggested by Anna up here, use the beta grid for testing and upload to SL the successful test. 

If your chest is popping out too much, that's most likely your avatar shape. If you edit the sliders in Avastar you can see how the mesh reacts to your chest shape. See your inworld avatar chest setting and apply it on the avastar sliders, most likely you'll see the same popping effect. Adjust the weights accordingly, then bring everything back to the default shape and export again. 

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thank you gonna give it a try.

12 hours ago, anna2358 said:

Use the beta grid for testing.  Uploads are free. http://wiki.secondlife.com/wiki/Preview_Grid

 

yeah i was wondering why it popped out so much if it looks fine on my blender

11 hours ago, OptimoMaximo said:

You will pay for any further attempt you make, so as suggested by Anna up here, use the beta grid for testing and upload to SL the successful test. 

If your chest is popping out too much, that's most likely your avatar shape. If you edit the sliders in Avastar you can see how the mesh reacts to your chest shape. See your inworld avatar chest setting and apply it on the avastar sliders, most likely you'll see the same popping effect. Adjust the weights accordingly, then bring everything back to the default shape

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