m0ld Posted September 12, 2019 Share Posted September 12, 2019 It's not a super urgent issue, but I am looking for the correct way to add multiple LODs of a model manually. I am making 3 unrigged paws which are linked objects. In Blender, I applied all scales and rotations. Each LOD export has the objects named "paw 1", "paw 2" and "paw3" When I upload the lowest LOD paws on their own, they look like this But when I set them as a submesh to these paws: the lowest LOD suddenly looks like this! I've exported various LODs (about 4 different LOD levels to see what I liked best) and they all have the strangely raised or lowered toes. I can't figure out a common link between why the mesh would look this way. And yes, it does this upon import as well: (this is a different LOD level i was testing earlier today) https://i.gyazo.com/af24317c1420ab56f5ef3d423ebd2b60.mp4 Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted September 12, 2019 Share Posted September 12, 2019 First thing first, why are you uploading multiple objects at the same time? To me, it looks like they are getting assigned the wrong lod. 1 Link to comment Share on other sites More sharing options...
m0ld Posted September 12, 2019 Author Share Posted September 12, 2019 Ahh - I totally didn't notice that they are totally being swapped around! Which is odd, because my naming scheme is consistent I was trying to upload multiple objects for matter of convenience and to save L once I import these into main grid, but it's being the opposite of convenient right now. Link to comment Share on other sites More sharing options...
arton Rotaru Posted September 12, 2019 Share Posted September 12, 2019 (edited) 5 hours ago, m0ld said: my naming scheme There is an official naming convention for the LoDs and Phys models:https://community.secondlife.com/knowledgebase/english/uploading-a-mesh-model-r274/#Section__4_1 Edited September 12, 2019 by arton Rotaru Link to comment Share on other sites More sharing options...
m0ld Posted September 12, 2019 Author Share Posted September 12, 2019 1 hour ago, arton Rotaru said: There is an official naming convention for the LoDs and Phys models:https://community.secondlife.com/knowledgebase/english/uploading-a-mesh-model-r274/#Section__4_1 Sorry -- by naming scheme I mean the naming of the individual objects within the scene, e.g. paw1, paw2, and paw3 being the exact same in both my LOD0 and physics. I will be uploading these paws one by one, but have a few more future uploads that are linksets which will have their own LODs, and am wondering if maybe I need to name the objects within the scene differently. Link to comment Share on other sites More sharing options...
arton Rotaru Posted September 12, 2019 Share Posted September 12, 2019 (edited) Yeah, it's the objects in the scene who have to follow the naming convention. I should have mentioned that, because the Knowledge Base description is still misleading. Edited September 12, 2019 by arton Rotaru 1 Link to comment Share on other sites More sharing options...
m0ld Posted September 13, 2019 Author Share Posted September 13, 2019 (edited) Right... thanks for clearing that up Arton! it also doesn't say what you would name a high LOD mesh. Would that be _LOD3? so, paw1_LOD3, paw2_LOD3 and paw3_LOD3? Or does the highest LOD not need to be named as such? It looks like i should be naming my lowest LOD paw1_LOD0 etc., so I will give that a shot today. Edited September 13, 2019 by m0ld Link to comment Share on other sites More sharing options...
Cackle Amore Posted September 17, 2019 Share Posted September 17, 2019 On 9/12/2019 at 8:30 PM, m0ld said: Right... thanks for clearing that up Arton! it also doesn't say what you would name a high LOD mesh. Would that be _LOD3? so, paw1_LOD3, paw2_LOD3 and paw3_LOD3? Or does the highest LOD not need to be named as such? It looks like i should be naming my lowest LOD paw1_LOD0 etc., so I will give that a shot today. Well, the "high" is the main model itself. but ya, I think what ya wrote should be the way to do it with adding the _LOD2 at the end of the object names. Paw1, Paw1_LOD2, Paw1_LOD1 and so on. Link to comment Share on other sites More sharing options...
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