m0ld Posted September 12, 2019 Share Posted September 12, 2019 It's not a super urgent issue, but I am looking for the correct way to add multiple LODs of a model manually. I am making 3 unrigged paws which are linked objects. In Blender, I applied all scales and rotations. Each LOD export has the objects named "paw 1", "paw 2" and "paw3" When I upload the lowest LOD paws on their own, they look like this But when I set them as a submesh to these paws: the lowest LOD suddenly looks like this! I've exported various LODs (about 4 different LOD levels to see what I liked best) and they all have the strangely raised or lowered toes. I can't figure out a common link between why the mesh would look this way. And yes, it does this upon import as well: (this is a different LOD level i was testing earlier today) https://i.gyazo.com/af24317c1420ab56f5ef3d423ebd2b60.mp4 Link to comment Share on other sites More sharing options...
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