CaseyLeeVega Posted February 22, 2019 Share Posted February 22, 2019 (edited) Okay, this has been driving me insane for a wile now. I have this rig I am working on a simple animation... something some has asked me to work on. I simply need to create a position animation of the "BUTT" bone. I've gotten it unlocked using avastar and I am able to move and store its position information via key frames. However exporting it as an animation then importing it into SL it just simply does nothing if uploaded via anim.. or fails to import if uploaded as a bvh. I'm assuming this isnt possible with secondlife. Normally in other games I would create a bone and rig the mesh to it but obviously I cant do that in SL... I could technically but this is also a dev kit and it would obviously be illegal to re upload their kit they gave to me amongst many other issues. Maybe im missing something somewhere or doing something wrong. Input would be greatly appreciated! Edited February 22, 2019 by CaseyLeeVega Link to comment Share on other sites More sharing options...
Fionalein Posted February 22, 2019 Share Posted February 22, 2019 You could rig a new mesh object like a cube to the bone and upload that... that is the way I try to make it work for myself now (need to move the tail root bone for a pre-bento feral - but Blender is confusing to me and I did not test it yet, just started messing around with it ... ) Link to comment Share on other sites More sharing options...
CaseyLeeVega Posted February 22, 2019 Author Share Posted February 22, 2019 3 hours ago, Fionalein said: You could rig a new mesh object like a cube to the bone and upload that... that is the way I try to make it work for myself now (need to move the tail root bone for a pre-bento feral - but Blender is confusing to me and I did not test it yet, just started messing around with it ... ) Hmmm... interesting idea. Link to comment Share on other sites More sharing options...
OptimoMaximo Posted February 23, 2019 Share Posted February 23, 2019 enable translation in the export, it's a checkbox 1 Link to comment Share on other sites More sharing options...
CaseyLeeVega Posted February 23, 2019 Author Share Posted February 23, 2019 (edited) 12 hours ago, OptimoMaximo said: enable translation in the export, it's a checkbox I will try that now... and update further! *EDIT* Okay that did seem to do the job! Thank you so much! Edited February 24, 2019 by CaseyLeeVega Link to comment Share on other sites More sharing options...
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