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Animate a volume/deform bone


CaseyLeeVega
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Okay, this has been driving me insane for a wile now. I have this rig I am working on a simple animation... something some has asked me to work on. I simply need to create a position animation of the "BUTT" bone. I've gotten it unlocked using avastar and I am able to move and store its position information via key frames. However exporting it as an animation then importing it into SL it just simply does nothing if uploaded via anim.. or fails to import if uploaded as a bvh. I'm assuming this isnt possible with secondlife. Normally in other games I would create a bone and rig the mesh to it but obviously I cant do that in SL... I could technically but this is also a dev kit and it would obviously be illegal to re upload their kit they gave to me amongst many other issues. Maybe im missing something somewhere or doing something wrong. Input would be greatly appreciated! 

Edited by CaseyLeeVega
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You could rig a new mesh object like a cube to the bone and upload that... that is the way I try to make it work for myself now (need to move the tail root bone for a pre-bento feral - but Blender is confusing to me and I did not test it yet, just started messing around with it ... )

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3 hours ago, Fionalein said:

You could rig a new mesh object like a cube to the bone and upload that... that is the way I try to make it work for myself now (need to move the tail root bone for a pre-bento feral - but Blender is confusing to me and I did not test it yet, just started messing around with it ... )

Hmmm... interesting idea. 

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