Henriquebg88 Posted April 12, 2018 Share Posted April 12, 2018 i am probally misunderstanding something here.. but why does Avastar 2 creates a rig for me with 159 bones if i can't get more than 110 inside SL ? I rigged my avatar and SL is not recognizing my weights.. It was working fine before trying out the Extended armature (bento) =( Link to comment Share on other sites More sharing options...
OptimoMaximo Posted April 13, 2018 Share Posted April 13, 2018 (edited) That is a per-object limit, means you can have up to 110 joints binding a single mesh object. This was done, i guess, to push people to make rigged stuff in pieces, so the deformations calculations wouldn't involve too many joints at a time. You should consider to have the hands and the head split into separate objects and upload them as such (in the same collada file or separate files) Edited April 13, 2018 by OptimoMaximo typo 1 Link to comment Share on other sites More sharing options...
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