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Prim Stopped Moving


naughtyniece
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Yeah, friction is a bear.

You could try a moving_end event, I suppose.  That's sometimes reliable, especially if you aren't too picky about what "end": means.

EDIT: Man, you guys are pretty fast for a Friday afternoon.

Edited by Rolig Loon
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1 minute ago, Rolig Loon said:

Yeah, friction is a bear.

You could try a moving_end event, I suppose.  That's sometimes reliable, especially if you aren't too picky about what "end": means.

EDIT: Man, you guys are pretty fast for a Friday afternoon.

I was also going to suggest she may end up needing a timer and a flag to make sure it stopped moving “long enough”. Just because the event fires won’t necessary mean it’s totally done, right?

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haven't played with these for a while...

vector ac;
   if(llVecMag(ac = llGetAccel()) < .001)
 {  llMoveToTarget(llGetPos(), .1) //stopping ?}

vector spd;

 if (llVecMag(spd = llGetVel()) < .001)
 {  llMoveToTarget(llGetPos(), .1) //stopping ?}

Edited by Xiija
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