Mavia Hian Posted September 13, 2017 Share Posted September 13, 2017 I'm trying to create a room with doorways and walls and have it behave as you'd expect. I have a separate very simple physics model. It looks great in the preview window: the yellow collision areas are right where they should be. When I upload it, SL seems not to use this physics model, but to create its own that envelops the object. Since it's a room, this means it makes a big cube you can't enter. I attach pictures of the room (in SL) and the physics model (in Blender). The room is in two parts-- floor and walls. The floor part is OK. The physics model shown is just planes, but I've tried cubes and they don't work either. When I had the walls and floors together, same thing. Is there any way to tell SL to really, really use the physics model I provide? Link to comment Share on other sites More sharing options...
arton Rotaru Posted September 13, 2017 Share Posted September 13, 2017 You will have to set the Physics shape type: Prim under the features tab of the build floater. By default each mesh is set to Physics shape type: Convex hull. Link to comment Share on other sites More sharing options...
Chic Aeon Posted September 13, 2017 Share Posted September 13, 2017 Also you seem to be missing all the curved area in your physics model. If that is a one piece building you will need to include THAT also. Actually looking closely your physics model doesn't seem to mirror your building upload. That too could be part of your issue. Remember to apply location, rotation and scale to BOTH building and physics. Good luck! Link to comment Share on other sites More sharing options...
Mavia Hian Posted September 13, 2017 Author Share Posted September 13, 2017 Oooh, Prim is what did it. Thank you so much! Link to comment Share on other sites More sharing options...
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