EnCore Mayne Posted April 13, 2017 Share Posted April 13, 2017 i've got a HUD (2) inside another HUD (1) that gets attached with this touch command: llRezObject("moveHUD", llGetPos() + <0.0, 0.0, -0.8> * llGetRootRotation(), ZERO_VECTOR, llEuler2Rot( drop * DEG_TO_RAD ) * llGetRootRotation(),1); this drops the HUD (2) at the avatar's feet. the HUD (2) with another script requests permissions to attach. if accepted it attaches to the avatar's screen: llAttachToAvatar(ATTACH_HUD_CENTER_1); everything seems to work fine so far. unfortunately the HUD (2) creates itself into inventory every time it's used. is there some way to attach the HUD (2) without it adding another copy in inventory ad infinitum? if not, is there a way to delete it from inventory without user intervention? Link to comment Share on other sites More sharing options...
Rolig Loon Posted April 13, 2017 Share Posted April 13, 2017 Use llAttachToAvatarTemp. That's exactly what it's designed for. 3 Link to comment Share on other sites More sharing options...
EnCore Mayne Posted April 13, 2017 Author Share Posted April 13, 2017 genius! sigh, thanks love. Link to comment Share on other sites More sharing options...
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