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Script to play sound and hold pose on rez?


MashinChaser
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I'm a complete newbie to scripting, and I need to know how to make a script that will play an animation and hold it until derez as well as play a sound on rez once for a cosmetic version of a weapon I've put together. I've got the animation and the sound, and a basic understanding of what I need to make this work (I think): Playsound, playanimation, and on_rez. The problem is since I don't know anything about scripting, I"m not sure how to insert the first two into an on_Rez script. Any help would be greatly appriciated.

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I have a MAC 10 that was entirely free with a script that does exactly that, but any attempts to create a similar script without the other functions (shooting, extending a stock, etc.) have come up with a syntax error. So no, I won't have to pay thousands of lindens for some script kiddie to write me a script. The script I'm referencing holds up the weapon at shoulder level and plays a sound when rezzed/equipped. It keeps that pose in third person (non-mouseview) no matter what you do, and uses animations to do so. I'm not familiar enough with scripting to create something similar, and any attempts have borne no fruit.

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 here are some snippets to get you going? ( this is NOT a complete script)

alot of people post "I'm a complete newbie to scripting"  ...

the first thing is to experiment with the tons of scripts already out there

and not make your first project to be too complicated :)

_______________________________________________

links to the wiki

Events: http://wiki.secondlife.com/wiki/Category:LSL_Events

Functions: http://wiki.secondlife.com/wiki/Category:LSL_Functions

_______________________________________________

string active_anim = " "; // name of anim goes here

string draw_sound = " "; // name of sound goes here

attach(key id)  // << an EVENT
{

if(id != NULL_KEY)  // ask for anim perms wen attached ( not when rezzed on ground)
{ llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION);
}


else  // when detatched, stop anim
{ llStopAnimation(active_anim);
}


}

run_time_permissions(integer perm)  // << a FUNCTION
{
if(perm & PERMISSION_TRIGGER_ANIMATION)

( llStartAnimation(active_anim);

llPlaySound(draw_sound,1);

)
}

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