Anna Nova Posted May 24, 2016 Share Posted May 24, 2016 I'm trying to make some mesh landforms for my parcel. (48x48 squares, about 4-7 land impact)I have discovered how to make them in Blender, and have successfully imported them into SL, using the same file as physics - which seems to be essential. The landform is then set to prim so that the physics works.My problem is with texturing them. I can do it when they are set to 'Planar', but not when they are textured as 'Default'.I have some made by a Marketplace seller that texture fine as 'Default'. Can someone point to what I'm missing, or give me a hint.Kisses, Anna. Link to comment Share on other sites More sharing options...
Chic Aeon Posted May 24, 2016 Share Posted May 24, 2016 Typically your landforms should work just fine with tiling textures (or a special texture you have baked) using the default method. Did you assign a material and UNWRAP the landform? Looking down on the landform from above and choosing Project From View Bounds would be one way to go about unwrapping. Other than that I have no thoughts, sorry and good luck! 1 Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 24, 2016 Share Posted May 24, 2016 What Chick said, or maybe post some pictures of the mesh, the UVs, and the texture you are trying to apply. Link to comment Share on other sites More sharing options...
Anna Nova Posted May 24, 2016 Author Share Posted May 24, 2016 Did you assign a material and UNWRAP the landform? No. Didn't know I had to. Now I do. All I need now is to work out how to do it. Thanks. Anna. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now