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Simple Answer: Architecture & Engine [Reshade] Relevance in the Industry.

Does the SL rendering Engine product an output that this product can work with, if not, I doubt that LL has any incentive to modify the Viewer to support this  post processing software. After all, the SL Rendering Engine is trying hard to feed the Mainstream Graphics Card Chipsets and GPUs as naively as they can. Why put a 3rd party product in the way of that?

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Simple Answer: Architecture & Engine [Reshade] Relevance in the Industry.

Does the SL rendering Engine product an output that this product can work with, if not, I doubt that LL has any incentive to modify the Viewer to support this  post processing software. After all, the SL Rendering Engine is trying hard to feed the Mainstream Graphics Card Chipsets and GPUs as naively as they can. Why put a 3rd party product in the way of that?

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Reshade works really well with Second Life, I've played with it quite a bit. It works fine for me on the LL viewer and Firestorm viewer.

Some images I took in SL using Reshade: https://www.flickr.com/photos/whirlyfizzle/albums/72157656252548119

Discussion on Plurk about using Reshade in SL: https://www.plurk.com/p/l4yrol

Inara Pey's review of Reshade in SL: https://modemworld.me/2015/08/11/reshade-post-processing-second-life-in-real-time/

 

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