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Reshade


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ReShade is an advanced, fully generic post-processing injector for games and video software. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

 

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What problem I would have to use the Reshade in Second Life?

 

I normally use for my photos?

 

LL indicates not use it?

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Simple Answer: Architecture & Engine [Reshade] Relevance in the Industry.

Does the SL rendering Engine product an output that this product can work with, if not, I doubt that LL has any incentive to modify the Viewer to support this  post processing software. After all, the SL Rendering Engine is trying hard to feed the Mainstream Graphics Card Chipsets and GPUs as naively as they can. Why put a 3rd party product in the way of that?

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Reshade works really well with Second Life, I've played with it quite a bit. It works fine for me on the LL viewer and Firestorm viewer.

Some images I took in SL using Reshade: https://www.flickr.com/photos/whirlyfizzle/albums/72157656252548119

Discussion on Plurk about using Reshade in SL: https://www.plurk.com/p/l4yrol

Inara Pey's review of Reshade in SL: https://modemworld.me/2015/08/11/reshade-post-processing-second-life-in-real-time/

 

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