Jump to content
You are about to reply to a thread that has been inactive for 3130 days.

Please take a moment to consider if this thread is worth bumping.

Question

Posted

ReShade is an advanced, fully generic post-processing injector for games and video software. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

 

.

.

.

.

What problem I would have to use the Reshade in Second Life?

 

I normally use for my photos?

 

LL indicates not use it?

3 answers to this question

Recommended Posts

  • 0
Posted

Simple Answer: Architecture & Engine [Reshade] Relevance in the Industry.

Does the SL rendering Engine product an output that this product can work with, if not, I doubt that LL has any incentive to modify the Viewer to support this  post processing software. After all, the SL Rendering Engine is trying hard to feed the Mainstream Graphics Card Chipsets and GPUs as naively as they can. Why put a 3rd party product in the way of that?

  • 0
Posted

Reshade works really well with Second Life, I've played with it quite a bit. It works fine for me on the LL viewer and Firestorm viewer.

Some images I took in SL using Reshade: https://www.flickr.com/photos/whirlyfizzle/albums/72157656252548119

Discussion on Plurk about using Reshade in SL: https://www.plurk.com/p/l4yrol

Inara Pey's review of Reshade in SL: https://modemworld.me/2015/08/11/reshade-post-processing-second-life-in-real-time/

 

  • Like 3
You are about to reply to a thread that has been inactive for 3130 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...