Damys Posted December 20, 2015 Share Posted December 20, 2015 Hi, I have a 52 prim mesh..i 'm using ACS v7 script..but i don't know how make it work with a 52 prim mesh..anyone is expert with ACS? i have a "over32script" and i saw ACS wiki but i can't solve this probelm..the vehicle still doesn't work Link to comment Share on other sites More sharing options...
Cerise Sorbet Posted December 20, 2015 Share Posted December 20, 2015 For an object to go phyical, its physics weight that you can see in the editor has to go down to 32 or less. It's Ok now if the rest of the land impact goes over that, though it will limit where you can rez it. The easiest way to fix up many vehicles is to select any child prims in the linkset that aren't going to be important for physics, and set their physics type to "none". If your item is a single mesh, you can link it to something simpler, like a plain old transparent prim, make that the root, and set the mesh part to physics type "none". Or, if you get lucky, setting the physics on the mesh to convex hull might be enough. Link to comment Share on other sites More sharing options...
Damys Posted December 20, 2015 Author Share Posted December 20, 2015 "The easiest way to fix up many vehicles is to select any child prims in the linkset that aren't going to be important for physics, and set their physics type to "none". i've tried that but the number of land impact is still 54..i tried to set also the root linked the the mesh vehicle..but nothing is changed Link to comment Share on other sites More sharing options...
Carbon Philter Posted December 20, 2015 Share Posted December 20, 2015 The Land Impact figure is different from the Physics limit required for a vehicle. LI will not change - you just need to do as was advised and change enough of the 54 prims to No Physics so that the scripts will function. Link to comment Share on other sites More sharing options...
Damys Posted December 21, 2015 Author Share Posted December 21, 2015 i've tried..convex to null on almost all linkset..but it shows always 54 and the script doesn't work..i really have no idea Link to comment Share on other sites More sharing options...
Qie Niangao Posted December 21, 2015 Share Posted December 21, 2015 Have you gotten these scripts working before on vehicles with a lower land impact? I mean, just trash some of the parts, or replace them with simple box meshes, or whatever it takes, to see if it's something unrelated to the physics thing. The reason I ask is that I noticed, glancing at the website for this scripting system, it seems you need to change permissions before the scripts will work -- which seems weird, but I can see how and why the scripter might be tempted to do that. So, I can't guess what other strange gotchas may be lurking here. I'm not sure it applies to this "v7" of the scripts, but there's a hint somewhere that nasty stuff is done if prims have the word "prim" in their names. Or something. Finally, have you tried contacting the script vendor? This forum didn't get any cut of the rather sizable pile of L$s charged for these scripts, so let the scripter earn some of that pile. Link to comment Share on other sites More sharing options...
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