Horg Neurocam Posted March 15, 2011 Share Posted March 15, 2011 I'm sure this must be simple: I have a prim rotated at 0,270,0, and I'm rezzing a prim when touched. Trouble is, the prim rezzes angled to match its rezzor (meaning, 0,270,0 instead of 0,0,0) . I think I'm lacking the language to search for a solution, and i know it must exist! here's the wee code i have:[=CODE=] touch_start(integer total_number) { llRezObject("reztest", llGetPos() + <2.8, 0.0, 0.0> * llGetRot(), ZERO_VECTOR, llGetRot(), 0 ); }[=/CODE=] thanks much for any help!-HN Link to comment Share on other sites More sharing options...
Randall Ahren Posted March 15, 2011 Share Posted March 15, 2011 Why don't you try getting rid of llGetRot()? Try getting rid of the last occurence of llGetRot() first. Set it to <0,0,0> or use ZERO_ROTATION. If that doesn't work, try also deleting "* llGetRot()". If that dosn't work, wait for Ms. Singer or Loon to post. Link to comment Share on other sites More sharing options...
ArsHarmonia1488303095 Posted March 15, 2011 Share Posted March 15, 2011 your llGetRot does the trick, instead you should use: llRezObject("reztest", llGetPos() + <2.8, 0.0, 0.0>, ZERO_VECTOR,ZERO_ROTATION, 0 ); Link to comment Share on other sites More sharing options...
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