FabzShay Posted March 7, 2015 Share Posted March 7, 2015 So i would like to make a skirt like this: http://gyazo.com/3bdc3b7aec612afe9ee43a95e137ececIs it possible to alter this mesh: https://marketplace.secondlife.com/p/Full-Perm-Rigged-Mesh-Pencil-Skirt-V2-Fashion-Kit/4034245 to look like that? Link to comment Share on other sites More sharing options...
Bobbie Faulds Posted March 7, 2015 Share Posted March 7, 2015 I'm no expert but possible, if you know how to texture the mesh skirt. You'll have to use the UV map in order to manipulate the textures so they apply properly. Good luck Link to comment Share on other sites More sharing options...
Chic Aeon Posted March 7, 2015 Share Posted March 7, 2015 If you use a transparent texture to do this (one with an alpha channel) you will likely have issues with alpha sorting. I have tried on clothes like this that DID. It wasn't pretty in any sense of the word. For things to work as well as they could I believe it would need to be made in Blender, not textures onto the skirt mesh. Link to comment Share on other sites More sharing options...
Bobbie Faulds Posted March 8, 2015 Share Posted March 8, 2015 I figured as much. Link to comment Share on other sites More sharing options...
Liz Venenbaum Posted March 8, 2015 Share Posted March 8, 2015 You can actually do that, using alpha-masking rather than blending, since there's only fully transparent or fully-opaque pixels. Alpha-masking shouldn't cause any alpha-glitches. Whether you can achieve the desired result with just a texture is a different story, tho.... Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted March 8, 2015 Share Posted March 8, 2015 I wouldn't worry about alpha sorting with the orthogonal mesh. Masking instead of blending is perfect for that. The question is if the skirt will be a good enough fit to use without an alpha mask and whether the skirt has geometry on the inside which you can texture. Link to comment Share on other sites More sharing options...
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