Jo Yardley Posted March 5, 2011 Share Posted March 5, 2011 Because we get these new forums I thought I'd mention this subject again so we can chat about this promised feature. Some time ago LL announced that they would allow us to make prims bigger then the current maximum size of a prim of 10 by 10 by 10 meters. Not sure how big they are going to let us make them but it would possibly save us a lot of prims and also would make the megaprims useless. SO, what is the last news on this, when can we expect these prims, etc, etc. Link to comment Share on other sites More sharing options...
Mags Indigo Posted March 5, 2011 Share Posted March 5, 2011 I think they are due to arrive the same time as Mesh - and will be up to 64sqm. I can hardly wait myself :smileyhappy: Link to comment Share on other sites More sharing options...
CodeWarrior Carling Posted March 5, 2011 Share Posted March 5, 2011 The new limit on prim sizes is expected to be 64 meters. This is the limit on the beta grid where this feature along with meshes is being tested. Good luck getting an answer on when it might appear, or even on how the beta is going. I have asked numerous times in numerous places and noone with any real information is talking about it. Actually, there is a fresh thread somewhere in which Falcon Linden discusses the main issues still left to deal with before it can be moved to the main grid. It's looking like 2 months at least. 2 Link to comment Share on other sites More sharing options...
Jo Yardley Posted March 5, 2011 Author Share Posted March 5, 2011 They should add 'patience' to the requirements to play SL Can't wait either. Link to comment Share on other sites More sharing options...
TatianaDokuchic Varriale Posted March 5, 2011 Share Posted March 5, 2011 I'm waiting on this one as well. Too bad they don't separate the release of larger prims from mesh so that it can come out sooner. Link to comment Share on other sites More sharing options...
Jo Yardley Posted March 5, 2011 Author Share Posted March 5, 2011 I agree, you would think that it would be less work to impliment and also it would be better for LL's image if they released two seperate improvements at different times then two at once. Link to comment Share on other sites More sharing options...
Void Singer Posted March 5, 2011 Share Posted March 5, 2011 I think there's a catch 22 in there.... both mesh and large prims are dependant on prim encroachment, prim encroachment is depentent in part of physics/size calculations, which is also something that mesh is dependant on.... the physics/size calculations is the piece in the puzzle that unlocks the floodgate. (I'm anxious for large prims too) Link to comment Share on other sites More sharing options...
Jo Yardley Posted March 5, 2011 Author Share Posted March 5, 2011 I hope that larger prims will just cost 1 prim, otherwise we will just stick to using those megaprims we already have. I expect mesh to cost more but hopefully not much more. If they do, nothing will change. Unless they give us more prims per sim Link to comment Share on other sites More sharing options...
Void Singer Posted March 5, 2011 Share Posted March 5, 2011 Jo Yardley wrote: I hope that larger prims will just cost 1 prim, otherwise we will just stick to using those megaprims we already have. I expect mesh to cost more but hopefully not much more. If they do, nothing will change. Unless they give us more prims per sim pretty sure they have to be to remain compatible with the physics engine, otherwise changing size could force an object over the prim limit for physics. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted March 5, 2011 Share Posted March 5, 2011 "...otherwise changing size could force an object over the prim LIMIT..." As they are now, this problem can arise for meshes, because the prim cost does change with size. I believe the intention is that changes that would exceed the parcel capacity will be rejected, so as to avoid unexpected object returns. Link to comment Share on other sites More sharing options...
Void Singer Posted March 5, 2011 Share Posted March 5, 2011 I was given to understand that scripted access to mesh properties was going to be limited so that we couldn't do things like that? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted March 6, 2011 Share Posted March 6, 2011 It happens when you stretch the mesh using the edit tools. No scripts necessary. Switching the mesh geometry by script, which would be like switching the sculpt map in a sculpty, will not be possible from a script, but as far as I am aware there will be LSL access other object parameters, certainly to llScale(), which I just checked. The exception is rigged meshes whose sizes are fixed by the rigging, I think. Link to comment Share on other sites More sharing options...
Jo Yardley Posted March 8, 2011 Author Share Posted March 8, 2011 So are they there yet? Lindens, are the bigger prim sizes coming soon? Please? Do I sound desperate? Do I sound impatient? :smileyvery-happy: Link to comment Share on other sites More sharing options...
Void Singer Posted March 8, 2011 Share Posted March 8, 2011 Drongle McMahon wrote: It happens when you stretch the mesh using the edit tools. No scripts necessary. Switching the mesh geometry by script, which would be like switching the sculpt map in a sculpty, will not be possible from a script, but as far as I am aware there will be LSL access other object parameters, certainly to llScale(), which I just checked. The exception is rigged meshes whose sizes are fixed by the rigging, I think. well doing it in edit is not suprising, since that's where creation happens..... although access to setScale on a mesh is, if they are going to change the prim count with size.....it's ripe for all sorts of abuses. Link to comment Share on other sites More sharing options...
Robert Galland Posted March 8, 2011 Share Posted March 8, 2011 I think this has been answered, but I have played around with larger regular prims in the mesh beta grid and saw they still counted as one prim. The larger prim sizes used in conjunction with mesh and sculpted prims will give builders a variety of tools to advance architecture in Second Life. I am chomping at the bit myself. Link to comment Share on other sites More sharing options...
Jo Yardley Posted April 7, 2011 Author Share Posted April 7, 2011 It seems prim size is connected to the Mesh; [16:29] Andrew Linden: no changes to prim size until mesh (yes, 64m) [16:30] Maestro Linden: Yes, I think the plan is to allow 64m prims everywhere. But we probably don't want to flip the switch until encroachment is enabled on mainland http://wiki.secondlife.com/wiki/Simulator_User_Group/Transcripts/2011.03.11 When is Mesh coming again? Link to comment Share on other sites More sharing options...
Void Singer Posted April 7, 2011 Share Posted April 7, 2011 Jo Yardley wrote: When is Mesh coming again? well you were headed in the right direction, just looking at the wrong user group transcripts..... https://wiki.secondlife.com/wiki/Mesh_User_Group PS I'll save you the effort of reading, and suggest you'll have better luck asking yourself next monday (it was an agenda item last meeting and never answered) Link to comment Share on other sites More sharing options...
Jo Yardley Posted April 7, 2011 Author Share Posted April 7, 2011 mmmh that will be around 8 am RL time for me, I'll be asleep. Link to comment Share on other sites More sharing options...
Void Singer Posted April 8, 2011 Share Posted April 8, 2011 lazy bones! =) Link to comment Share on other sites More sharing options...
Jo Yardley Posted April 8, 2011 Author Share Posted April 8, 2011 You mean there really are people who get out of bed before noon?! Link to comment Share on other sites More sharing options...
Void Singer Posted April 8, 2011 Share Posted April 8, 2011 not me, that's for certain.... but I tend to work nights =X Link to comment Share on other sites More sharing options...
Jo Yardley Posted April 8, 2011 Author Share Posted April 8, 2011 If only more Lindens worked nights so we can get our bigger prims and mesh sooner Link to comment Share on other sites More sharing options...
Jo Yardley Posted May 19, 2011 Author Share Posted May 19, 2011 So not to sound impatient.... mwoahahaha Are they packing the large size prims yet? Link to comment Share on other sites More sharing options...
Void Singer Posted May 20, 2011 Share Posted May 20, 2011 this weeks main channel roll got held up by problems of regions not restarting as expected (separate issue than the new server software) it's been rescheduled for next week... and include some of the prep code for mesh, which I assume includes prim size and encroachment options that will be switched on when ready Link to comment Share on other sites More sharing options...
Larre Leborski Posted May 30, 2011 Share Posted May 30, 2011 Indeed.. lets hope that they get these Megaprims enabled soon. Would love to build a much better (and more physics compatible) Skybox. Even tho I hardly ever use any megs over the size of 32m, it would be nice to be able to adjust them much better than having to deal with the older, more unpredictable ones, which should be removed (and I will delete mine after the Megaprims are enabled), etc. Many skybox freebies use these older megaprims as well, and that can also be unpredictable. Lets keep supporting those at LL in their endeavors to try to make these megaprims possible. and keep me updated!! Peace.. Link to comment Share on other sites More sharing options...
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