FabzShay Posted July 29, 2014 Share Posted July 29, 2014 So I bought this applier I don't know if its the actual kit I doubt it because these are what showed up http://gyazo.com/0e37bbf027f5ea5e208027bc5a820ea6http://gyazo.com/507fdfbcbfafc9f47077c7f2104610be I don't know how to apply these to my creations http://gyazo.com/c7d609fb62124495cee92f6b4c423322 Please help me I would really appreciate it :) Link to comment Share on other sites More sharing options...
0 jeffrey11488313394 Posted July 29, 2014 Share Posted July 29, 2014 hi I do not understand what you asking if noone can help try to give more information and ask again. thank you good luck byee Link to comment Share on other sites More sharing options...
0 madam Martian Posted July 29, 2014 Share Posted July 29, 2014 I had the same problem. I am not english and really did not get what the word 'applier' ment, so I made a thread in the Avatar Forum that helped me somewhat (I am still not understanding it completly, but am not much inworld so have not had time to play with it much).. I will link to it and hopefully it will help you too.. Good luck with it..Hugs Lis (If my thread doesnt help you, then try to make a post in the Avatar Forum instead of here in Answers.. There might be more ppl looking there, that can help you with explaining it..) http://community.secondlife.com/t5/Your-Avatar/Templates-for-Mesh-Breast/td-p/2337347 Link to comment Share on other sites More sharing options...
0 Nalates Urriah Posted July 29, 2014 Share Posted July 29, 2014 The HUD's are for testing your applier and some serve as examples of how to make applier HUD's. The included images should be the template (show the item's UV Map), like we use for skin and system clothing textures. We make a texture that is our skin, clothing item, whatever, that we want to put on the avatar or attachment (boobs, butt, whatever). Depending on the HUD we put into the HUD the texture UUID or a copy of the texture. There should also be instructions telling you how to create the materials when building your item in a modeling program. Most Appliers assign a texture to a specific SL face of the item. So, you have to make sure your item has the right arrangement of Blender materials to represent SL faces when you create it. (The word face in Blender and SL have different meanings.) This will make your item compatible with their HUD's. If you are applying your item to another's mesh item, their Applier will handle getting your texture on the right SL face. But, you will usually have to understand how to name your textures or otherwise ID them (some times edit a note card in the Applier) so the prebuilt HUD knows where it goes. There are so many different ways to accomplish the same thing, it is difficult to say in detail which steps you need to follow. Find someone in a group related to the Applier you are designing for and ask for help. 1 Link to comment Share on other sites More sharing options...
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FabzShay
So I bought this applier I don't know if its the actual kit I doubt it because these are what showed up
http://gyazo.com/0e37bbf027f5ea5e208027bc5a820ea6
http://gyazo.com/507fdfbcbfafc9f47077c7f2104610be
I don't know how to apply these to my creations
http://gyazo.com/c7d609fb62124495cee92f6b4c423322
Please help me I would really appreciate it :)
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