JackRipper666 Posted August 25, 2013 Share Posted August 25, 2013 Hey guys, just curious is there any issues right now with SL and textures? I know they recently released sunshine I think it was but when using normal maps and specular maps I get lots of textures where it will rez in fully than appear as if it's refreshing while zooming in up close it constinues to reload textures at times example the normal maps will turn off and diffuse color texture tends to not load or reload a lot. It's as if the appearance of a mesh object won't stay completed for to long even up close. I know objects in distance will obviously needed to be rezed but didn't think this would happen when viewing one up close. But it's hard to explain best I can do is like I already said the normal maps turn off than back on and it's completely random not while zooming away or anything. Just not sure how to fix it. Link to comment Share on other sites More sharing options...
Rolig Loon Posted August 25, 2013 Share Posted August 25, 2013 You may be wrestling with HTTP texture fetching issues. Take a look at http://wiki.phoenixviewer.com/http_fetching_issues Link to comment Share on other sites More sharing options...
JackRipper666 Posted August 25, 2013 Author Share Posted August 25, 2013 Thank you, but are these options available to test in SL Viewer? Link to comment Share on other sites More sharing options...
Rolig Loon Posted August 25, 2013 Share Posted August 25, 2013 Yup. Try it and see. Link to comment Share on other sites More sharing options...
JackRipper666 Posted August 25, 2013 Author Share Posted August 25, 2013 Seems to help turning http textures off and than on again. Sometimes just re-wearing the character or armor. Not very stable but better than nothing lol. Thanks. Link to comment Share on other sites More sharing options...
Nalates Urriah Posted August 27, 2013 Share Posted August 27, 2013 This is known as Texture Thrashing. There are some things you can do to mitigate the problem. But, when you ask a tech question include information about your computer and viewer. Get the info from the viewer's Help-About... and paste that into your post with your question. Help->About... provides all the version numbers we need. To add your info to an existing question use OPTIONS->EDIT. It’s in the upper right of your post. I can't suggest much without knowing more about your computer hardware. So, read through: Second Life Texture Thrashing. Link to comment Share on other sites More sharing options...
JackRipper666 Posted August 27, 2013 Author Share Posted August 27, 2013 Thanks Nalates, I'll check out the link but here is my info if you're still interested in checking it. Second Life 3.6.4 (280083) Aug 20 2013 01:07:51 (Second Life Release) Release Notes CPU: Intel® Core i5-3570K CPU @ 3.40GHz (3400.09 MHz) Memory: 8139 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 470/PCIe/SSE2 Windows Graphics Driver Version: 9.18.0013.2619 OpenGL Version: 4.3.0 libcurl Version: libcurl/7.21.1 OpenSSL/0.9.8q zlib/1.2.5 c-ares/1.7.1 J2C Decoder Version: KDU v7.0 Audio Driver Version: FMOD Ex 4.44.12 Qt Webkit Version: 4.7.1 (version number hard-coded) Voice Server Version: Not Connected Built with MSVC version 1600 I'm not really sure what causes the thrashing it seems like maybe it's a result of my rigged armor. I'm thinking about reuploading it again. Maybe the armor could be bugged causing a conflict when worn? Seems as if I wear something else it doesn't cause the issue. Anyway also posting some pictures of the armor I'm working on. I pointed out what it looks like when the textures randomly refresh and it does appear as if it's thrashing as you say or like something is tearing at it. An the normal maps at time fight to stay on and pop off suddenly lol. It's really weird never seen this before. Maybe the pictures can help you understand what I mean. Link to comment Share on other sites More sharing options...
evesn Posted July 1, 2014 Share Posted July 1, 2014 Which options SL-viewer correspond to options Preferences → Graphics → Rendering (tab), disable Use HTTP Textures. and In Advanced → Debug Settings, type in: UseHTTPBakedTextureFetch - set to falsification FS- viewers? Link to comment Share on other sites More sharing options...
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