0 Dilbert Dilweg Posted July 28, 2013 Share Posted July 28, 2013 Export it as Collada.dae The .dae file will be what uploads to sl http://wiki.secondlife.com/wiki/Mesh You can export an obj to collada.dae 1 Link to comment Share on other sites More sharing options...
0 Dilbert Dilweg Posted July 28, 2013 Share Posted July 28, 2013 Export it as Collada.dae The .dae file will be what uploads to sl http://wiki.secondlife.com/wiki/Mesh You can export an obj to collada.dae 1 Link to comment Share on other sites More sharing options...
0 PeterCanessa Oh Posted July 29, 2013 Share Posted July 29, 2013 To look at things the other way around - if you import an object, it'll be mesh! The only way to build with prims is to use the built-in tools :-) Link to comment Share on other sites More sharing options...
0 Coby Foden Posted August 3, 2013 Share Posted August 3, 2013 In Blender when you create something it is usually mesh. There are also other objects types in Blender except mesh (like curves, NURBS objects). You can convert those into mesh in Blender. When you plan to export something from Blender to Second Life all objects must be mesh before the export because Second Life accepts only mesh objects. How to export? In Blender menu: "File, export, Collada (Default) (.dae)" Then from "Operator Presets" select: "Second Life Rigged" (<-- clothes usually are rigged) or "Second Life Static" It's good to select also: "Apply Modifiers" "Selection Only" After you have exported the file from Blender, you can import it to Second Life by using the viewer. Fom the viewer menu select: "Build, Upload, Model" Make an easy experiment to see how this works: • Create a simple cube in Blender • Export it to .DAE file • Import it to Second Life 1 Link to comment Share on other sites More sharing options...
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Dilbert Dilweg
Export it as Collada.dae
The .dae file will be what uploads to sl
http://wiki.secondlife.com/wiki/Mesh
You can export an obj to collada.dae
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