Alustriela Posted July 16, 2013 Share Posted July 16, 2013 Not sure where to put this, is there a way to lower linden water, or clear it out of a specific area? The basement is flooded :\ Link to comment Share on other sites More sharing options...
Cerise Sorbet Posted July 16, 2013 Share Posted July 16, 2013 There is a single water level for the region, any local changes have to be faked up with prims. If you have estate access, you can change the water level in World>Region/Estate, under the Terrain tab. Note that if your region is joined up with others on the map, it can look really really weird if they don't all use the same level. Link to comment Share on other sites More sharing options...
Alustriela Posted July 16, 2013 Author Share Posted July 16, 2013 You can hollow out a section of water with prims? How would that be done, while still being able to walk down into it. Link to comment Share on other sites More sharing options...
Abigail Longmeadow Posted July 16, 2013 Share Posted July 16, 2013 There used to be a way, using invisiprims, but invisiprims don't work if you have advanced graphical settings turned on. More and more people do have advanced graphics on. That is why most avatars wear alpha layers now when they need to hide avatar feet (inside shoes). The old invisiprim shoes don't work well anymore. Alpha always works for avatars, but does not work on Linden water. Maybe you can just raise the house up on a sculpty hill? Link to comment Share on other sites More sharing options...
Maikel Hienke Posted July 16, 2013 Share Posted July 16, 2013 No worries we used prim shades shadows finaly Link to comment Share on other sites More sharing options...
wiked Anton Posted July 16, 2013 Share Posted July 16, 2013 looks like a busted pipe, i can give you the number of an honest plumber if you like Link to comment Share on other sites More sharing options...
Pussycat Catnap Posted July 16, 2013 Share Posted July 16, 2013 You can't hollow it out. What you can do is put a prim in a spot that covers just above and just below the surface, and is something like a gate or door or "Mario Tube', black hole, etc... and then in the area underneath, put some props that look like dim lights so the difference in underwater lighting isn't so off-putting. Link to comment Share on other sites More sharing options...
Qwalyphi Korpov Posted July 16, 2013 Share Posted July 16, 2013 You can make a windlight preset for water that looks less like water. It will still look different but less weird. Of course if there is water around that you want to have look like water this won't help much. For example: Change the normal map to alpha Change the water fog color from black/blue to a light grey Refract scales both to 0.0 Blue Multiplier to 0.0 Fog Density 0.0 Underwater Fog Modifier to 0.0 Fresnel Scale 0.0 Fresnel Offset 0.0 Link to comment Share on other sites More sharing options...
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