Charles Hera Posted March 19, 2013 Share Posted March 19, 2013 So I obviously did something wrong here but have no idea what. About ready to toss it in, but would like to know what's going on.This is all one material. While this is now joined into one mesh there were several mesh objects before joining. The top (darkest), the rectangular piece, and the bottom leg (all one piece made from a cylinder). I checked the materials and they look correct. Clicking on them in order shows that they are identical (or at least I don't know what I am looking for).The bottom leg looks better in the viewer but still lighter than the other parts. When I upload it on Aditi and set the texture to blank and color to light gray (all parts as this is now one mesh), this is what I get. Particularly strange is the leg which is simply a cylinder with an extruded cap. This is not just a function of the light. I tried several light settings and it remains a problem.Any ideas what I did to get here would be appreciated. Thanks. Link to comment Share on other sites More sharing options...
Codewarrior Congrejo Posted March 19, 2013 Share Posted March 19, 2013 it could still be a 'light' problem so to say. but based on the orientation of the normals on that lower leg, and by that interpreting light the wrong way / angle. You might want to select that part in blender and do a - normals - recalculate outside on it. Or you accidentally stretched the texture up to an extend that it 'appears' to be too bright. But i'd give the first one a go and re-orientate the normals. Link to comment Share on other sites More sharing options...
Charles Hera Posted March 19, 2013 Author Share Posted March 19, 2013 OK. Well not the normals. Same look but happily the Aditi grid is working again. I took the problematic leg by itself, did a quick and dirty map and uploaded JUST the leg and that was fine. So remapping may work, BUT I haven't tested it as a JOINED object. Most likely that won't happen today. Thanks for your help. I'll update when I remap on the joined object. Link to comment Share on other sites More sharing options...
Codewarrior Congrejo Posted March 19, 2013 Share Posted March 19, 2013 yeah Beta is unfortunately having a hiccup in its mesh uploader today. Don't know how fast they gonna notice it and fix it. Remapping might work if there is maybe something wrong or too splattered in the UV map. Let us know if it worked out : ) Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted March 21, 2013 Share Posted March 21, 2013 If I understand correctly, the object in SL is one mesh object, not a linkset, so by definition the "different parts" have the same texture and colour. What I think is going on is the smoothing groups being setup incorrectly. It looks like the edge between column and top of the base isn't sharp. Since you used some shininess, the effect is very visible. Link to comment Share on other sites More sharing options...
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