Chic Aeon Posted March 15, 2013 Share Posted March 15, 2013 So ------Is there a method where you can highlight (select) vertices in the UVmapping pane and have them show the corresponding areas in the 3D window on your mesh? That would be SO nice but I haven't run across any info on that. Going the other way of course happens naturally; I just want the reverse to be doable too. Then it would be easy to figure out where those errant vertices belong :D Thanks in advance. Link to comment Share on other sites More sharing options...
Gaia Clary Posted March 15, 2013 Share Posted March 15, 2013 You can enable the synchronised editing of UV map and 3D View as follows: go to edit mode open the UV editor locate the "synch UV/Mesh button" you might need to scroll the icon bar a bit to the right side. Now you can select in the UV editor, or in the 3D view and the corresponding vertices/edges/faces get selected in the other view. Here is a screenshot: 1 Link to comment Share on other sites More sharing options...
Chic Aeon Posted March 15, 2013 Author Share Posted March 15, 2013 Thank you! Glad I asked. I'd been wondering for awhile. Five months in and I still don't know what most of those buttons and check boxes are for . Life will definitely be EASIER from now on -- well one little bit of it anyway. Link to comment Share on other sites More sharing options...
Codewarrior Congrejo Posted March 15, 2013 Share Posted March 15, 2013 Little addition. the 'L' (select linked) command in the UV editor doesn't work when you are in the synched mode. Little bit bothersome because you have to manually select bigger areas. But with 'C' Selection and similar that mostly isn't too much of a big problem =) Link to comment Share on other sites More sharing options...
Nacy Nightfire Posted March 16, 2013 Share Posted March 16, 2013 To select UV islands when in this sync mode, set your selection mode to Face in the Edit window and and you can then use the shortcut L to select islands from the mesh itself. If you've broken away parts that have become new islands in UV space that aren't marked on the model, then L on the mesh won't select them, but you can quickly correct this by selecting "Seams from Islands" in the UV menu in the UV edit window and seams will be added to the mesh for those "unmarked" islands. It's not all that intuitive, but when you get the hang of it, it's very handy to use this method and not to have to leave sync mode to quickly select islands. Link to comment Share on other sites More sharing options...
Codewarrior Congrejo Posted March 18, 2013 Share Posted March 18, 2013 Yeah I know. But thankies =)Just wanted to make sure you don't run into that .. grrrrrr-feeling I keep having when intuitively pressing all happily the L-Key and then starring at this little error window.. and feeling like *facepalm.. forgot it ... again! * Link to comment Share on other sites More sharing options...
Nacy Nightfire Posted March 19, 2013 Share Posted March 19, 2013 I suspected you might already understood this Codewarrier, but I assumed a few others could use the info. I tagged my suggestion to your post since it directly related to that issue. That "L-fail" thing in sync mode was an big thorn in my side until I figured this one out. 1 Link to comment Share on other sites More sharing options...
Codewarrior Congrejo Posted March 19, 2013 Share Posted March 19, 2013 i understand =) was a good thought, thanks for adding it. Link to comment Share on other sites More sharing options...
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