Mana Blackheart Posted February 12, 2013 Share Posted February 12, 2013 Hello. Once again the "material of model is not a subset of reference model" error http://imageshack.us/a/img254/8752/99700094.jpg there is enough info about this in the forum but it makes no sense for me, all the info here claims that this error is due to the LoD having a different material than the skeletal mesh, however I have NO LoD......I'm working on MAYA and any help is GREATLY appreciated. "sorry for my poor english" Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 NO one? c'mon people.....someone have to know how to import a rigged model into Second life whitout getting this annoying error..... Link to comment Share on other sites More sharing options...
Avant Scofield Posted February 12, 2013 Share Posted February 12, 2013 You hardly waited an hour for a response. These boards don't move that fast. Why not just apply textures after uploading? I think most do this. Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 the file contains no textures at all, only a lambert material....... Link to comment Share on other sites More sharing options...
Gaia Clary Posted February 12, 2013 Share Posted February 12, 2013 you always GET LOD. If you dont have any, then the Importer will calculate that for you. Maybe its a problem with the name of your material which disturbs the SL Importer. However in such cases it might be easier to take a look at the DAE file instead of guessing. So what about publishing it ? Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 Is there a naming converion for materials on SL? if yes where can I take a look at such thing? and where can I "publish" the .DAE so you can take a look at it? or if you want I can mail it to you, I'm breaking my head with this problem....I even took a good file and check all the "non DAG" objects in the outliner one by one and the only missing thing in my file is a "brush" the other file have.......but now I'm just trowing blind punches at this problem.... Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 OHYES gaia clary!!! is the material!.....I deleted the skeleton and deleted all history and exported only the model and the error is still there......so is not the rig is the material but how do I fix this!!!?????:matte-motes-crying: Link to comment Share on other sites More sharing options...
Drongle McMahon Posted February 12, 2013 Share Posted February 12, 2013 Are there any spaces in the name(s) of your material(s)? If so, remove them. Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 no spaces on the material name....this is so frustating.....is like my model is corrupted...but I imported into several other programs including UDK engine, marmoset toolbag, Xnormals, etc and is working OK in all of them the problem is only in Second life.......HEEEEEEEEEELP!!!!!!!! Link to comment Share on other sites More sharing options...
Gaia Clary Posted February 12, 2013 Share Posted February 12, 2013 I am curious about what answer you would get if you asked the user hotline for help about that. I mean we pay them for their service... no ? You can paste your collada file to any file sharing service on the internet. its just a plain text file... Link to comment Share on other sites More sharing options...
Kayle Matzerath Posted February 12, 2013 Share Posted February 12, 2013 I had that bug once and just exported the model as .obj, imported that and export it as dae then. Try that Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 https://www.dropbox.com/s/au1u466izq6rbpj/pants.txt thats the TXT file, Thanks for the help. images of the model just in case you people are curious. Hope you keep trying to help...... Link to comment Share on other sites More sharing options...
Gaia Clary Posted February 12, 2013 Share Posted February 12, 2013 Your link greated me with this response: It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home. Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 And fixed, once again thanks for the help. https://www.dropbox.com/s/au1u466izq6rbpj/pants.txt try that one please Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted February 12, 2013 Share Posted February 12, 2013 What exporter (and version) are you using? The Autodesk 2012, 2013.0 and 2013.1 FBX plugins don't seem to work with SL. At least that's the case for 3ds Max and I suspect Maya uses the same format. You can download the 2013.2 or 2013.3 version from Autodesk, alternatively you can take your exported fbx or dae file through the 2011.3 FBX converter. Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 I'm using the exporter that comes with maya 2013, I was going to try downloading another pluging/ exporter HOWEVER I exported other things to be 100% sure and those are working fine in Second life........there have to be something in the file wich makes the error pops up, I repeat myself but feel I have to " the file works 100% perfect in any other program". Zbrush, maya, marmoset, UDK, Xnormals, topogun, motion builder. Whatever is the problem only seems to affect second life, thanks again to everyone and I hope you keep pointing me to any ideas you have on this issue. Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted February 12, 2013 Share Posted February 12, 2013 I think something in the model is corrupted, importing into 3ds Max gives me the following fbx error: While reading or writing a file the following notifications have been raised. -Warning: The transform of node "polySurface1" is not compatible with FBX, so it is baked into TRS. The file opens, but exporting then importing in SL results in the same error you get. (No idea if the errors are related.) Unlike your pictures from Maya show, the model was faceted. I don't use Maya, but in 3ds Max I was able to export and upload by setting all the polygons to the same smoothing group. Maybe that's a clue. Link to comment Share on other sites More sharing options...
Gaia Clary Posted February 12, 2013 Share Posted February 12, 2013 Kwakkelde Kwak wrote: While reading or writing a file the following notifications have been raised. -Warning: The transform of node "polySurface1" is not compatible with FBX, so it is baked into TRS. I know about this error. Actually this error even shows up when you export to Collada from Maya and then try to reimport back to Maya. But it seems to be more like a "well i don't like Collada and its not FBX, but ok, lets do it anyways..." thing This problem showed up when i tested how compatible Blender and Maya are. BTW TRS means Translation/Rotation/Scale . And it seems pretty much like the importer can't understand the <transform> matrix... Someone might have a better explanation for that. So if you can tell how to avoid that warning, we might be able to add an "export for Maya" button to Blender as well Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 MAN you have to be kidding me! that's not a clue.......that's exactly the problem!!! (I mean the smoothing groups) thanks a lot! problem solved! Link to comment Share on other sites More sharing options...
Gaia Clary Posted February 12, 2013 Share Posted February 12, 2013 So i uploaded your dae file to Blender with no problems. Then i exported the model from Blender to Collada. And that export is accepted by the SL Importer. Now i am staring at the two files since 30 minutes but i just can not see about why the SL importer complains when i try uploading your file and why it accepts the reexported file from Blender. (I am using the default SL viewer for uploading) Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted February 12, 2013 Share Posted February 12, 2013 Odd, taking in mind Autodesk was one of the devs of Collada. Anyway, 3ds Max does the very same as Maya, export a simple box as dae and import it back and the dialog will show the error. I never import dae files really, so I never noticed. @OP, glad you were able to solve it as well, but I still have no idea what the issue is exactly. Link to comment Share on other sites More sharing options...
Mana Blackheart Posted February 12, 2013 Author Share Posted February 12, 2013 well it was the smoothing group stoping the import of the file into SL, a small change into a single smoothing group did the trick (took away some of the shapes of the model but is not that bad) will have to do a small research about how SL manage smoothing groups or if that is supported at all!? Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted February 12, 2013 Share Posted February 12, 2013 Well yes it fixed it, but it doesn't explain what exactly was wrong as in what part of the collada file (or uploader code) was corrupt. SL supports smoothing groups alright, well, kind of. If you upload a box, which uses either 5 or 6 smoothing groups, SL will split the verts where different groups meet, effectively disassembling the box into 6 individual entities which then of course have sharp edges between them. This means the box in SL has 4x6=24 vertices instead of the 8 vertices it has in your modeling program. So the internal SL format doesn't understand smoothing groups (in SL smoothing is determined by a single normal per vertex), but the uploader does (or at least it should ) Link to comment Share on other sites More sharing options...
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