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Syaoran Nyoki

Apply a tag to a chat comment?

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That's not going to be easy, because there's no way to add a tag directly to what an avatar says.  You'll have to create a listener -- a repeater -- that picks up each person's chat, adds a tag, and then rebroadcasts it.  That part is not hard, but it will make chat extremely confusing, becuase each person will hear the original message (without the tag) followed immediately by the second one (with the tag).  The only way I can think of to beat that problem is to have each person broadcast public chat on a private channel that only the repeater can hear.  You can do that with certain third party viewers -- Firestorm, for example -- but not with V3 or most of the others.  So, it's technically possible, but it would be a real challenge to do in a crowd.  Not worth the trouble, if you ask me.

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That's not going to be easy, because there's no way to add a tag directly to what an avatar says.  You'll have to create a listener -- a repeater -- that picks up each person's chat, adds a tag, and then rebroadcasts it.  That part is not hard, but it will make chat extremely confusing, becuase each person will hear the original message (without the tag) followed immediately by the second one (with the tag).  The only way I can think of to beat that problem is to have each person broadcast public chat on a private channel that only the repeater can hear.  You can do that with certain third party viewers -- Firestorm, for example -- but not with V3 or most of the others.  So, it's technically possible, but it would be a real challenge to do in a crowd.  Not worth the trouble, if you ask me.

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Easy, use RLV. Redirect chat from local and push it through a listener/talker that prepends the Team Number in some easy-to-read format via its object name. This would make it look like:-

(Team 1) :     Freya Mokusei: Stuff!

Text colouring is not practical, but prepending the team name ahead of the Display Name would make things much clearer.

As Rolig says above though, it may cause issues with random players.

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You can use this piece of code, but it requires that you enter the name of the persons in team 1 and team 2 into the lists (lTeam1 and lTeam2):

 

string sTag1 = ", Team 1: ";
string sTag2 = ", Team 2: ";
list lTeam1 = ["MartinRJ Fayray","name2"]; //add names here
list lTeam2 = ["MartinRJ Resident","name4"]; //add names here
default
{
    state_entry()
    {
        llListen(PUBLIC_CHANNEL, "", NULL_KEY, "");
    }
    listen(integer channel, string name, key id, string message)
    {
        string sTag;
        list keys = llGetAgentList(AGENT_LIST_PARCEL, []);
        integer iNumber;
            if (llListFindList(lTeam1, [llKey2Name(id)]) != -1)
            { //in team 1
                for (iNumber = 0; iNumber < llGetListLength(keys); iNumber++)
                {
                    if (llList2Key(keys, iNumber) != id)
                    {
                        llRegionSayTo(llList2Key(keys, iNumber), PUBLIC_CHANNEL, name + sTag1 + message);
                    }
                }
                return;
            }
            if (llListFindList(lTeam2, [llKey2Name(id)]) != -1)
            { //in team 2
                for (iNumber = 0; iNumber < llGetListLength(keys); iNumber++)
                {
                    if (llList2Key(keys, iNumber) != id)
                    {
                        llRegionSayTo(llList2Key(keys, iNumber), PUBLIC_CHANNEL, name + sTag2 + message);
                    }
                }
                return;
            }
    }
}

 

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