SinfulPrince Posted September 24, 2012 Share Posted September 24, 2012 How do you get a rotation script to stop working. I have an object that started rotating, is not the correct object I wanted to rotate, deleted the script inside it and its still is rotating. Link to comment Share on other sites More sharing options...
Darkie Minotaur Posted September 24, 2012 Share Posted September 24, 2012 Add a script to the object with the following line llTargetOmega(ZERO_VECTOR, 0, 0); This will stop the rotation Link to comment Share on other sites More sharing options...
SinfulPrince Posted September 24, 2012 Author Share Posted September 24, 2012 Sincerest thanks. Link to comment Share on other sites More sharing options...
Rolig Loon Posted September 24, 2012 Share Posted September 24, 2012 or default{ state_entry() { llTargetOmega (ZERO_VECTOR,0,0); llRemoveInventory(llGetScriptName()); }} , which takes Darkie's suggestion and then removes itself when it's done, so you don't end up with a useless script in your object. :smileywink: Link to comment Share on other sites More sharing options...
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