Spinell Posted July 30, 2012 Share Posted July 30, 2012 Hi everyone.I've made my first mesh dress, with some details and it's all one single mesh object. It's also rigged. When I go to upload it, for some reason, some of the parts of the mesh are missing. In this case, the dress part is missing but the details are uploaded. Again, in blender I have this as one single mesh.Same thing happened with a pairt of shorts: this time, some details were missing and large chunks of the shorts weren't there, leaving gaping holes. Same thing: one mesh, rigged.I tried recalculating and inverting normals, but it didn't do a thing. I don't know what's causing this. Could someone help me fix it?Thank you! Link to comment Share on other sites More sharing options...
Masami Kuramoto Posted July 30, 2012 Share Posted July 30, 2012 How many materials did you use? Link to comment Share on other sites More sharing options...
Spinell Posted July 30, 2012 Author Share Posted July 30, 2012 Two materials: one for the main part of the dress and another for the details. Link to comment Share on other sites More sharing options...
Masami Kuramoto Posted July 30, 2012 Share Posted July 30, 2012 So basically the main part material doesn't show up. Could it be transparent? Can you see the missing part in the preview window before uploading? Can you see it after you enable "highlight transparent"? Link to comment Share on other sites More sharing options...
Spinell Posted July 30, 2012 Author Share Posted July 30, 2012 Yes, it's transparent in the uploader preview. I couldn't find the option to highlight transparency though... Link to comment Share on other sites More sharing options...
Pamela Galli Posted July 30, 2012 Share Posted July 30, 2012 I would double check materials, to be on the safe side; I thought I had fewer than 8 but did not realize that I had made material, material.001, material.002. Link to comment Share on other sites More sharing options...
Spinell Posted July 30, 2012 Author Share Posted July 30, 2012 Ok, so I decided to just delete the materials (didn't need them anyways) and tried again to upload. No luck. Dress still invisible. Any other ideas about what might be causing this? Link to comment Share on other sites More sharing options...
Min Barzane Posted July 30, 2012 Share Posted July 30, 2012 along with having more than 8 materials flipped faces can also do what you describe If you are using blender switch to texture view mode to see if annything is transparent,if it is go to edit mode,select ewerything and recalculate normals,in most cases that corrects all messed up faces all to same side,if they are wrong way just use flip normals to get them outside Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted July 30, 2012 Share Posted July 30, 2012 How big is your model? And what kind of connection do you have? The bigger the number of triangles and the more unstable your connection, the higher the chances of things going missing on upload. Are the same parts missing always? Link to comment Share on other sites More sharing options...
Spinell Posted July 30, 2012 Author Share Posted July 30, 2012 Someone told me in-game that it might be because I was just working with too many faces on my model. I seperated the dress from the details and indeed, the dress showed up fine. I guess the details are just too heavy; I might have to re-do them... By the way, could anyone tell me a limit of paces or vertexes that SL can handle in one single model upload? Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted July 31, 2012 Share Posted July 31, 2012 The real limit is 65000 vertices per object, which translates to roughly 130000 faces. You might expect trouble with numbers not quite as high though because of packet loss I think. Wiki Those numbers really aren't needed for any SL clothing and will result in an unreasonable graphical load. The second life avatar you are dressing is only about 7000 faces. Link to comment Share on other sites More sharing options...
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