Shihan Feiri Posted June 5, 2012 Share Posted June 5, 2012 Can someone quick explain me how to make it faster or slowervector pos = llGetPos();llMoveToTarget(pos,0.4); so speed is 0.4. Is 0.1 slower or faster and what is minimum( slowe ) and maximum (fast) value llMoveToTarget(pos,0.4); Link to comment Share on other sites More sharing options...
Rolig Loon Posted June 5, 2012 Share Posted June 5, 2012 The final parameter is the number of seconds that it should take to arrive at the target position, so the smaller the number, the faster the object has to go in order to get to the target. According to the LSL wiki, "The smallest functional tau is 0.044444444." Link to comment Share on other sites More sharing options...
Shihan Feiri Posted June 5, 2012 Author Share Posted June 5, 2012 this word tau is confusing me. Thank you Rolin... When we are on this topic. Is posible that on this travel from point a to point b i escape rotation. I am making something like short travel pad and now on sit I have a big mess with rotation. Link to comment Share on other sites More sharing options...
Rolig Loon Posted June 5, 2012 Share Posted June 5, 2012 If you want to be sure that the seat has the same rotation when you arrive as it did when you started traveling, you could use rotation OldRot = llGetRot() before you start and llSetRot(OldRot) when you arrive. Link to comment Share on other sites More sharing options...
Dora Gustafson Posted June 5, 2012 Share Posted June 5, 2012 To lock rotation use llSetStatus() See the example in the wiki Link to comment Share on other sites More sharing options...
Miranda Umino Posted June 15, 2012 Share Posted June 15, 2012 lllookat and llrotlookat may be useful too Link to comment Share on other sites More sharing options...
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