Erica Eglerion Posted May 29, 2012 Share Posted May 29, 2012 My gf and I are both on the small (short) side compared to many on SL. About 6ft in shoes. In RL I'm 5' 1” and try to be a bit 'realistic' here. We both use open collar but when we use the anims for a kiss/hug we're way too far apart – look really silly. Is there any way we can change this – set our spacing to be closer together? We see others having a kiss/hug that look fine. Hopefully there's an easy answer that I just haven't found. Link to comment Share on other sites More sharing options...
Raven1 Short Posted May 29, 2012 Share Posted May 29, 2012 If they are animations you own yourself you can usually edit them to fit your size. Link to comment Share on other sites More sharing options...
UncommonTruth Posted May 30, 2012 Share Posted May 30, 2012 What Raven said.. just rez the pozeballs, open the edit on one and hop on.. then you can move it around to find the perfect fit :smileyhappy: edited for spelling ^.^ Link to comment Share on other sites More sharing options...
Erica Eglerion Posted May 30, 2012 Author Share Posted May 30, 2012 Thank you, but there are no poseballs. When we click on Open Collar to use the anims there's a menu appears (blue) from which you choose 'activity' (kiss, hug, whatever and who at ask to receieve. Then the 'event' just happens, without the use of a poseball. Link to comment Share on other sites More sharing options...
Coby Foden Posted May 30, 2012 Share Posted May 30, 2012 Erica Eglerion wrote: My gf and I are both on the small (short) side compared to many on SL. About 6ft in shoes. In RL I'm 5' 1” and try to be a bit 'realistic' here. We both use open collar but when we use the anims for a kiss/hug we're way too far apart – look really silly. That's strange. I have a Kiss & Hugs HUD and it works well for all sized avatars. When you activate it, first the avatars move close to each other and then when they are close the hug/kiss happens. Well, I have no idea how the open collar thing differs, or affects the animation, from the HUD what I have. Link to comment Share on other sites More sharing options...
Perrie Juran Posted May 30, 2012 Share Posted May 30, 2012 A brief explanation on how huggers work might help here. All my huggers are no mod so i can't give you exact details just a brief overview. This is a very generalized explanation. When you initiate a hug two basic functions happen when the hug is accepted.. You start an animation and a script moves you toward the Avatar you are hugging. But you run into a limitation imposed by what is known as the 'bounding' or 'collision box.' Your Avatar 'exists' with in this box. http://community.secondlife.com/t5/Second-Life-Server/Avatar-Height-And-The-Collision-Model-A-Question/td-p/1353831 If you look very close when you bump into another Avatar, the Avatars never touch. Because the box is larger than your Avatar. So the basics of what is causing your problem is the box. You can only get so close. For some Avatars the alignment may look better than for others because their sizes better matches the mid-line for the original collision model. Also note this comment in this JIRA: https://jira.secondlife.com/browse/SVC-6189? "This would also be beneficial for AO as well as non-humanoid avatar creators. I fail to see why the collision box isn't affected by animations. Also from the visual side of physics standpoint it doesn't make sense to have something "be where it isn't," which I find allot of in SL since the collision frame stays the same seemingly regardless of avatar appearance. A possible solution might be to bind the collision frame to the avatar skeleton, though I myself am not familiar with Havok so it might not be feasible" Someone who knows more than me could probably fill in a lot more detail. Link to comment Share on other sites More sharing options...
Coby Foden Posted May 31, 2012 Share Posted May 31, 2012 Sometimes a hug can go haywire. My friend and I were on our vehicles at sea. Before logging off my friend wanted to hug. So we jumped off our vehicles, floated in the air level with each other. My friend offered the hug, we automatically moved close to each other and hugged. Unfortunately I had just oiled my skin. He started slip down, down, down... ↓ :smileysad: The last log off screen saved on my computer was this: :smileyfrustrated: :smileysurprised: PS If he actually went under the sea and could not get up, there was one consolation, I spotted beautiful mermaid nearby. Maybe the mermaid had rescued my friend. :smileyindifferent: Link to comment Share on other sites More sharing options...
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