jaden Charisma Posted May 14, 2012 Share Posted May 14, 2012 3DMAX the mapping is applied.However, the model is uploaded, the texture upload> Applications The location of the texture is not right.Why Does it? Are there any solutions? Link to comment Share on other sites More sharing options...
0 Rolig Loon Posted May 14, 2012 Share Posted May 14, 2012 Did you bake the texture onto the model before you uploaded it, or at least draw the texture in the context of your modeling program? If not, then your only hope of getting it to fit right is to adjust the scale and offset numbers in the Textures tab of your Build/Edit tool. That is not likely to work very well unless you have a very simple model and an equally simple texture.--||- Link to comment Share on other sites More sharing options...
0 PeterCanessa Oh Posted May 14, 2012 Share Posted May 14, 2012 The best people to ask will be in the forum for building and texturing: http://community.secondlife.com/t5/Building-and-Texturing-Forum/bd-p/buildingandtexturing. Or the parallel one about mesh. There's no simple, straight answer we can give you here. Link to comment Share on other sites More sharing options...
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jaden Charisma
3DMAX the mapping is applied.
However, the model is uploaded, the texture upload> Applications The location of the texture is not right.
Why Does it? Are there any solutions?
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