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Rigged Mesh, transparent texture issues.
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Question
Iain Pinelli
Hello Folks!
I've encountered an issue with rigged mesh avatars, where transparent textures commonly used with hair in 3D models the transparent texture for parts such as the hair ends causes what appear to be some sort of texture-layering issues. However i have noticed some SL mesh creators making clothing and hair using this same method without issue.
EXAMPLES:
http://i.imgur.com/hmqEg.jpg
http://i.imgur.com/3tGny.jpg
The alternative is I could just make a complete mesh hair and a non-transparent texture and reform the hair so the hair creates the 'ends' and 'curls' but this would waste ALOT of polygons which for SL avatars as most people know is already a big issue.
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