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[VIDEO] Align planar faces for easier texture mapping in Viewer 2.2


Torley Linden

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Along with general usability touch-ups, Viewer 2.2 also brings a builder-friendly feature, useful in situations like making a single texture appear cohesive across several prims. Esbee summarizes this as:

Builders can more easily align textures across linked prims using planar mapping:  This feature allows builders to align textures across faces so that  several prims can look like a single prim. Simply select the faces of a  set of linked prims, then open the Textures tab of the Build tool, make  sure your Mapping setting is set to “Planar”, then click the checkbox  labeled “Align planar faces.”

This video shows you how you can get started making it work in action, which looks like magic. And we like magic.


 

More context behind this feature's benefits and limitations can be found in SNOW-586 (which almost reads like a patch's equivalent of a How It's Made ep), and a gracious thank-you to Resident Thickbrick Sleaford and others who helped get it into release.

Even with Mesh on the horizon, "classic" prims continue to enjoy broad use. As I like to say: simply use what's useful. And keep being creative!

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I've had a Scripted tool to do this I've used for a couple years. I have to say it's very nice to have the functionality built into the viewer now. I'll have to play around with it some more, the scripted tool can operate on cut faces, not sure if this does.

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