PhoenixAglow Posted September 4, 2015 Share Posted September 4, 2015 1) What could you use a gamification engine for, when Sansar becomes public? https://en.wikipedia.org/wiki/Gamification2) Can you write a gamification engine description? Maybe for a thesis . . .3) Do you have skill in game deisign you would like to share with educators?4) What do you recommend for testing of meeting game goals/measurement of behaviour?5) If you know how to program in C#, would you like to contribute to a gamification engine?6) Would you like to contribute to projects as a visual storyteller, or storyline developer?7) Would you like to create gamified objects?8) Are you willing to be a game tester for such projects?9) How can we increase social interactions in a gamified design? Link to comment Share on other sites More sharing options...
Radium Soup Posted September 4, 2015 Share Posted September 4, 2015 3) Do you have skill in game deisign you would like to share with educators? "Educators" lol nice try buddy. There are websites dedicated to exploiting these economies. Put in some effort. Link to comment Share on other sites More sharing options...
PhoenixAglow Posted September 4, 2015 Author Share Posted September 4, 2015 How about some "positive" criticism, such as a lead or search suggestion? I have put in effort, as evidenced by this original post. I am looking for where i can help others, not in exploiting anyone . . . Link to comment Share on other sites More sharing options...
sirhc DeSantis Posted September 4, 2015 Share Posted September 4, 2015 OK, how about from your sig there ' vitality in Nature' - 'Red in tooth and claw' (as a quick search gave not suitable for pearl clutchers) Although Gammonification I think has a niche if you can provide ready to eat versions Link to comment Share on other sites More sharing options...
PhoenixAglow Posted September 5, 2015 Author Share Posted September 5, 2015 What little i understand of gamification, the game must not be ready made out of the box, it must address the specifics of what you desire to encourage, the specifics of the users - or you not only don't accomplish the goals gamification is designed to encourage, you also risk loosing the interest of the players, as a vanilla game comes to be seen as of no value to the player. A gamification must not be ready made out of the box. What do sucessful game designers think? Link to comment Share on other sites More sharing options...
Levio Serenity Posted October 2, 2015 Share Posted October 2, 2015 I don't understand where you're coming from? Are you making a gamification engine? Are you hoping someone else makes one you can use? Presumably Sansar will not include any more game mechanics than SL did, and indeed people will have to build up their own code bases somehow. Link to comment Share on other sites More sharing options...
Radium Soup Posted October 2, 2015 Share Posted October 2, 2015 Levio Serenity wrote: I don't understand where you're coming from? Are you making a gamification engine? Are you hoping someone else makes one you can use? Presumably Sansar will not include any more game mechanics than SL did, and indeed people will have to build up their own code bases somehow. Read between the lines. Think "teenagers". Think "exploiting stupid people". Think "money trail". Think "poorly disguised ruse". Link to comment Share on other sites More sharing options...
Qie Niangao Posted October 2, 2015 Share Posted October 2, 2015 Only more meta. These forums were made to be gamified. [Oh gawd. I just realized: they actually are. We get post-count scores and perfect attendance badges and Chief Dragonslayer titles. If we're not the ones gaming a system, then that system is gaming us!] Link to comment Share on other sites More sharing options...
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