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jak Scribe

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Everything posted by jak Scribe

  1. The Texturename is an item name in the Inventory. My problem is more with the "Animations". That is just a Groupname that a user can decide on when entering textures, and it is entered in a Textbox, meaning they could use any characters they wanted. I could of course check for a certain character and if it is there, ask the user to type in another Groupname without this character, but I wanted to keep it as user friendly and simple as possible.
  2. Thanks everyone. Just goes to show that reading the caveats a little more carefully sometimes helps. But its always good to learn new stuff here.
  3. I see your example is working and I am writing my keys individually in the order shown, just as you are doing. But in my Example result the Keys "Static║00..." should be before "Static║99...". After doing a llSortList the results are correct.
  4. Sorry, I didn't notice that you had pasted the Text from the Wiki page 🙄
  5. Reading your Answer suddenly sounded so logical, and I always use -1 in most functions needing a start and end, so I tried it as I was shaking my head at myself. 🤪 But... Pictures = llLinksetDataFindKeys( "^"+groupname, 0, -1 ); brought trhe same result as the 0,0 example. I went back and read the LinksetData wiki, but it is not very clearly described: "If count is less than 1, then all keys between start and the end are returned" Sadly there is no mention about the order. I have solved it using Pictures = llListSort( llLinksetDataFindKeys( "^"+groupname, 0,0 ), 1, TRUE); but am still curious about it. Thank You 🙂
  6. I know this question should have a simple answer: such as "Alphabetical Order" I am storing Textures, including the attributes for Rotations and Animations, in LSD: Example LSD Keys stored in this order:: (The ║ is my seperator) Static║00_girl Static║00_stars Static║00_universe Static║99_number 7 Static║99_number 9 llLinksetDataWrite( groupname+SEPERATOR+texturename, texturename ); Later I do this: Pictures = llLinksetDataFindKeys( "^"+groupname, 0,0 ); llOwnerSay(llList2CSV(Pictures)); I get this: Static║99_number 9, Static║99_number 7, Static║00_universe, Static║00_stars, Static║00_girl It seems to be returning the keys are being given out in the reverse order to the way they were stored? Any reason why?
  7. Not working for me, hoping its your cache *grins*
  8. According to others, it has been down for over 13 Hours now. Second Life Status reports all is ok but thats not correct.
  9. But you confused me? I use Function calls everywhere.
  10. No it is not inside a Function. I tried it as the initial variable definition.
  11. I tried the following: string seperater = llChar(0x200B); and get a Syntax error Do I need to create an llOrd(value, index) first? If so what value and index must I use?
  12. I am using Linkset to store my data and I need a separater inside the Linkset-Key to separate a Group name from a Texture name. ie: "Animations<separator>Texturename". The HUD-User can enter thier own Groupnames using llTextbox, therefore I need a separater that cannot be entered as part of the entered text. Any ideas out there?
  13. OK. I found this question using a different search: "Is there a way to send 'Private Messages' from an LSL script? So it has been answered. Sadly that method will not work as I had hoped ☹️
  14. I tried using llInstantMessage and llRegionSayTo, but they send a message to the "Nearby Chat" window. I am looking for a message to appear in a "Private" window. Why you ask? I want to send information to the avatar using my HUD, that can be copied/pasted into a Notecard. Iinformation sent to the "Nearby Chat" window will be mixed up between other messages, also the Object name will be at the start of each line sent, making it harder to copy/paste whats needed. Thanks in advance for any ideas. Jak ("The head is round, so that thoughts can change direction - Francis Picabia)
  15. That would not be very transparent from LInden, and gives the impression that they don't care. 🙁 The Owner would like to know who the griefer is so they can block that person.
  16. I sent an Abuse Report and will put the result in here, just in case this griever pops up for someone else.
  17. As I expected, my Transaction History is empty. I wasn't "offered" anything and I didn't "accept" anything. When someone offers you something it is put into your Inventory even before you accept or decline it. The it is deleted if you decline it.
  18. Why should there be any information in the Transaction History??
  19. That was the first place I looked but the Creator is unknown. I am hoping that Linden can see more Information when they at the metadata for it. Why use "Govenor Linden" instead of the unknown name?
  20. I had this very problem yesterday! 1. After logging on I had a vertical line of single "@" going from top to bottom of my viewer. (I thought maybe it was just a glitch.) 2. Suddenly, what looked like a Dialog window opened up, (the right color and width but it went from top to bottom of my viewer) with only the word "Welcome" in the top line. 3. A minute or so later, I received about 30, what looked like little blue boxes, adding, from right to left across the top of my viewer. They continued until I was able to click and "Delete All". 4. My Inventorys Notecard-Folder was filled with 30 new Notecards all named "Instructions (no modify)". 5. Opening one of them, it only had the word "loading..." at the top and my Viewer hung and eventually I was kicked out with a message saying my region may have had problems. 6. Before logging back on I did various Virus checks and all was ok. 7. I opened one of the new notecards and it had hundreds of lines of just a single "@" on each line. 8. I deleted all those new Notecards and then flushed my Trash of them, except one. 9. I clicked this one Notecard left in my Trash-Folder and my viewer hung again and after a few minutes I was kicked out again. (This happens each time I try to open it.) I remember seeing only one Avatar on the sim (a sandbox) flying above me as this problem started but sadly I didnt catch his name fast enough before my Viewer hung that first time. I think his name started with "you..." or "Yor...". Who can I pass this information, and the mentioned Notecard to, for examination?
  21. Waking this up once more, seeing as no one offered a solution to changing the Script Editor Font size that worked ..until now ObviousAltIsObvious was on the right track... I am using Firestorm Release 6.6.3.67470 and his suggestion about ignoring the <Scripting> section and making the size change in <Monospace> did not work. Changing the size in the Scripting section does work (at least with this Release) <font_size name="Scripting" comment="Size of script editor font (points, or 1/72 of an inch)" size="8.6" I increased the size to 9.6 and restarted my Viewer, and it works great! I can finally script without getting headaches (from the font size but not from the debugging) Hope this helps
  22. Yes I see that NOW....."Can't see the forest for the trees" 🤪 I made the Dialog script create REALLY random and individual channel number, using your suggestion, and it is working fine now. Thank you both sooo much Rolig and Wulfie 😀 <----- back to more testing and testing and tes.........
  23. Just to clarify: my Dialog script is using llDialog( llGetOwner(), title, buttons), DLGCHAN ); where DLGCHAN = (integer)("0xF" + llGetSubString(llGetOwner(),0,6)); Q: Can it have something to do with both HUDs using trhe same DLGCHAN ?? If yes, I will have to ensure that each Dialog script uses a different channel (adding a random number to the one already calculated)
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