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Voodoo Schnyder

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Posts posted by Voodoo Schnyder

  1. Umm, the only difference is that linden labs bought the system from onrez and changed its name, redirecting the old url to the actual, if they are not the same I wouldnt be able to migrate my items from xstreetsl to marketplace

    why they removed this feature and kept useless things like sales tracker is beyond my understanding, anyway i guess the question is answered.

  2. well i closed my store for some months, and then I reuploaded everything on the new marketplace after the reopen it and i never got notifications of that again, I used to get notifications of the reviews and be able to disable the notifications of sales I get, its sad that you're trying to tell me that a old version of the marketplace was better than what we have now

  3. Hi,

    I have been facing some issues while trying to apply a texture to a rigged mesh object, although same problem happens when I apply this texture to a prim cube, so I think, it may be a texture related issue.

    I did some claws with lava effects and erased some of the wrists, leaving some alpha parts there, to make the it fade into the skin underneath. What happens next is, when I log out of SL and log back in, the texture appears blurry, as if rendering and it stays like that forever, or until I go into edit mode > texture menu: where I notice, the texture is loaded (no 'Loading...' shows, but it is there, all blured out, after 2 seconds, it'll turn back to normal. Log out, log in back and there it is, blured again.

    Any ideas? I tried to use .tga and .png, different compressions, 512x512, the mesh has around 200-400 polygons, still the problem persists.

    texturerezissues.jpg

  4. I tried to import my SL avatar shape and the skeleton, did a quick rig and still, skin weights doesnt show available.. so Im guessing its either me getting broken skeletons or I have to tweak the settings for importing to SL...

    Anyway would this be the line of code that refers to the bones? <accessor source="#savedprocess_rig_bagless_clean_set_polySurface8Controller-Joints-array" count="26">


    The code is big, Im not sure if I looked at it right! The bones appear to be named correctly.. but I'll try out your suggested page and let everyone know how it went.

  5. I can't seem to find a solution for this, I tried google and a search also here on the forums but didn't find many solutions...

    When I try to upload my rigged mesh, the skin weights option just won't show up available :/

    I am running Maya 2013, have tried two different skeletons, tried playing with the skin bind options, but nothing works. Has anyone ever had this problem and found a work around?

    Screenshots: Untitled-2.jpg

    Untitled-3.jpg

    Thanks in advance,

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