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Subsonic Oh

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Posts posted by Subsonic Oh

  1. As I'm a very noob when it comes to LSL, I looked at all old-school drinks in my inventory to edit their scripts, but their scripts are all not modifyable or use library animations.

    That prim is attached to the body, it should play sound UUIDs and trigger a non-looped animation before a specific sound will be played, or.. together with that sound.

    My basic idea would be like...

    default 
    	{
        state_entry() 
    		{
            llPlaySound(" --SOUND UUID1-- ",1);
      		llSleep(15);
            llPlaySound(" --SOUND UUID2-- ",1);
      		llSleep(30);
            llPlaySound(" --SOUND UUID3-- ",1);
      		llSleep(20);
    		llStartAnimation( --Inventory Animation or Animation UUID if possible?-- ); 
    //i don't need llStopAnimation when it's not a looped animation, correct?
    		llPlaySound(" --SOUND UUID4-- ",1);
      		llSleep(15);
            llResetScript();
    	    }
    	}

    Could someone please help me with the LSL syntax? And how to use an inventory animation or animation-UUID? I  completely fail here :(

  2. Thank you so much, here's the working result:

    Quote

    default
    {
        collision_start (integer count)
        {
            llSetAlpha(100,ALL_SIDES);
            llSetPrimitiveParams([ PRIM_GLOW, ALL_SIDES, 0.4 ]);
            llSetTimerEvent (1.0);
        }

        timer ()
        {
            llSetTimerEvent (0.0);
            llSetAlpha(0,ALL_SIDES);
            llSetPrimitiveParams([ PRIM_GLOW, ALL_SIDES, 0.0 ]);
        }
    }

     

  3. Hey, I know I'm old, but still a noob when it comes to scripts.

    I have made a script which is playing sound on contact, and I have a script which is changing texture (glow on -> transparancy off -> glow on) on touch. But i can't combine both.

    What I want to do:

    A floor, invisible hexagons on the ground. Each prim should have a script inside to make the hexagon people are walking on visible (transparancy off/glow on) and after like 1 sec it should become invisible again. Damn this is a noob script, but too much for me lol

    Would really appreciate help on this ♥

  4. Well, answer was, they (all?) had internet issues and didn't receive my notecard.

    I should try deleting cache (did it several times, even manually in the file-browser) and try a redelivered head. So, i'm using v4 (w/ BOM), redelivery terminal sent me v1.1 (seems like w/o BOM)...

    So, still no solution so far.

    Oh and yes, I'd have to always have this giant HUD with the included face-AO attached, and there aren't any fixes or updated with "AO included in head" (like you have it in CATWA heads) planned.

  5. *sighs* ... re-sent to all these 3 guys:

    Dear Vista-Team!

    I already sent this one week ago to Vista Barnes, Hermione Mocha and Clif Sharktooth - unfortunately without getting any response so far :(

    I bought your VISTA Bento Head Emily v4 a few months ago, but I still haven't figured out two things:

    1. Whenever I take off the Head HUD, the face animations stop. My buddy has a CATWA head and his "Face AO" also works without the HUD attached. Do I really always have the Head HUD attached to run the face animations?

    2. Whenever I relog, my hidden ears are re-appearing. When I open the HUD, the ears are still marked as alpha, but they just aren't. I have to 'show' then and 'alpha' them again to get them hidden. It's really a hassle.

    I hope you have a solution for this or plan a fix on an updated v5?

    Beside these two problems I'm really more than satisfied with your head :)


    Thanks a lot in advance and
    Best greetings,
    Battlecat Oh

  6. Well, so far, until now, not a single response. There are 3 contact persons mentioned, all of them received my NC, not a single one answered.

    So, there's not a solution about this unfortunately, but I think this is still an important topic, so people are aware about it, before buying it.

    I will send a 'reminder' to all of them soon and will keep this thread updated, as far as I will receive an answer. :( Honestly I'd have expected a better service from a brand like VISTA.

    (Just in case one of these VISTA people read this, it was sent by my wife Battlecat Oh)

  7. Just to clarify, people shouldn't fly on our sim because:

    It's a zombie shooting sim. You have to fight your way through a forest. Then you reach the harder prison. There you have to find keys to open the last gate to the city. There are even alpha walls to stop people shotcutting their ways or to get a lame sniper location on roofs of buildings. Shooting zombies while flying is stupid and also cheating their XP/levels. It's just not fair to all the other players. Also, it's not immersive at all.

    1111_003.jpg

    • Like 1
  8. As a complete noob in 2007 I made a first friend on the camping chairs (sit and earn 5L$ for 15 minutes or so) at this dutch Neophyte Gabber Club :D She, me and 2 friends later shared a little parcel of a sim. We had a "builder" there who built us our houses (as I said, we were super-noobs lol). On the parcel next to ours I met other people and we shared a whole sim together - we even met in RL :) 

     

     

    SL goes RL back in SL 2009-09.jpg

     

    • Like 6
    • Confused 2
    • Sad 1
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