Jump to content

Jade Tachikawa

Resident
  • Posts

    21
  • Joined

  • Last visited

Everything posted by Jade Tachikawa

  1. I have hardly anyone on mine. Also I always remove when I've forgotten why I blocked them
  2. How do people display their garments in a shop? It looked like they were textured inside. Or is that all done with Photoshop?
  3. Ah thanks for that. It makes sense not to do it then
  4. Maybe sounds like a stupid question but how to I do this? I tried making the material double sided in Marvellous Designer but that didn't seem to work. I've noticed that not all clothing sellers bother doing it but it looks loads better when displaying the item. Jade
  5. I've been playing around with uploading some mesh and it all appears deformed after I've rezzed it. Any idea why that might happen? Jade
  6. That is absolutely awesome. Thank you so much
  7. Are there any resources to learn this technique? I tried searching on YouTube but couldn't find anything.
  8. Thanks. I sort of understand the code but not clear on how to construct the slider as a widget.
  9. Not tried this before but I want to make a slider for a HUD to I can set the transparency of an item of clothing. Been looking for examples on MP but can't find anything that might suit. Can anyone help with an example please?
  10. Yeah I might have a look at the demos. Maitreya added 9 more skins in the last release and I was wondering if they matched the 9 new skins from Glam
  11. Can anyone tell me what these tones are compatible with and do they have names?
  12. Sorry for the late reply but a specular map did the trick. Thanks for all your help.
  13. I've just got into Blender and creating clothing...my current project is a dress with a shiny plastic look. It looks great in blender so I tried to bake all the lighting effects into am image I could upload as a texture. However, this doesn't seem to work as the uploaded texture looses all the lighting effects. Any idea what I might be doing wrong?
  14. I agree with that totally. Though of course its a good way of them promoting new heads.
  15. Thanks for the info everyone. I have tried several Avalon skins on my Lilly and they appear to look ok. I'm surprised though that there are not loads of skins for Lilly as this must be popular being it was a give away.
  16. Hi there, Can anyone tell me please what the differences are between all the Evo X heads? I got the Lilly head and have updated it but noticed that a lot of new skins mention the Avalon head. I'm assuming that its a slight shape difference? Jade
  17. Hi there, I've not done much scripting for ages but I'm working on an text emoter hud at the moment and want to read some quite long strings from a notecard into a list. What is the best way of doing that? Doing it with comma delimited on a single line looks awful for formatting. Jade
  18. Would never have thought of doing it in a loop but sounds exactly what I want to do. Many thanks J
  19. Hi there, Thanks I'll check to see if thats happening. I've tried using the fast version but got the same results and was thinking that maybe the code was being returned before the object flag had been changed (like it says on the Wiki). What about putting a listening script in each prim? Would that create a lot of lag? J
  20. Hi there, I have a project at the moment to script a boat that is over 100 prims. I am trying to use the trick where you make everything apart from the base, physical shape none. I'm trying to use this code but get an error saying it can't set the object as physical because its greater than 32 prims. If I do it manualy, it works. llSetLinkPrimitiveParams(LINK_ALL_CHILDREN, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]); llSetLinkPrimitiveParams(LINK_ROOT, [PRIM_PHYSICS, TRUE]); Is there a way to script this as leaving the shape set to none means you can walk through the boat. J
×
×
  • Create New...