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Varistentia Varriale

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Posts posted by Varistentia Varriale

  1. 3 hours ago, Love Zhaoying said:

    That would be interesting, if there were controls to disallow paying other avatars as part of the covenant! 

    You do realize you could then simply TP to someplace outside of Bellisseria and pay another avatar right? This would also mean you could most likely not use the MP either while in Bellisseria since it's paying another avatar money.  If you want more control then there is that "other" world with no legs *vaguely points to somewhere in the distance. 🐹

    • Like 3
  2. 22 minutes ago, Hooten Haller said:

    Last year I invited a number of friends to SL to try a square dance system I created. These were very smart, computer literate people. They were already using Minecraft, and I wanted them to make the jump to SL. Two complaints stood out from multiple people: the avatars and the movement controls.

    The avatar complaints were either "This is uncanny valley" or "The stock women are WAY too femme." 

    The movement complaints had nothing to do with the dance system. The main complaint here was the system was "old fashioned". I am not sure if it was the key assignments or physics. None of them came back, preferring Minecraft for their dancing as well as general building/creativity.

    I was able to get a few more people to try again later. These were not game-literate people, and though they were _basically_ comfortble using computers. They had a lot of trouble with camera controls and moving. They had trouble noticing instant messages and teleport offers. They didn't know how to detach the handbags and other unnecessary starter avatar objects. 

    Clearly there are a LOT of barriers people run into using SL. 

    Actually the movement system is very modern you just left click on the back of your avatar, hold it and then move camera with mouse and steer with arrow keys just as you would in any modern game such as for example Guild Wars 2. However this movement trick is not really explained anywhere as far as I know so most likely steer their avatar with the arrow keys alone which then of course can feel very archaic. Beyond mere avatar control SL works more or less like your standard 3D program where you move the scene around with camera controls. SL is really a 3D program with a shared world that we inhabit, it's both part experience (I don't want to use the G-word) and part creative/design tool. Of course one could argue that perhaps there should be a creative/design mode with one set of controls and one experience mode that has a completely different set of controls that's more in line with what a "normal" user would expect coming from the "G-scene". 

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