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FireEyes Fauna

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Everything posted by FireEyes Fauna

  1. I think I'm experiencing the same behavior, I don't have viewer logs to compare however. I get the same error message and I get logged out, as if the sim crashed and was restarting. However, the sim doesn't restart. All the URLs in the region are invalidated though causing cap not found errors, but it doesn't trigger the changed() event for region restart in order for new URLs to be obtained.
  2. Each should have a 'Setting' notecard inside of it. Open up the notecard on each Intan and verify that each has a different listen port assigned.
  3. The curtains won't open unless it's someone in the group that touches the object. True, if someone NOT in the group touches it a slight fraction of a second before someone IN the group touches it, the loop will not run and the curtains will not open. It discards anyone other than the first person who touches it. For a non mission critical application, the way I wrote it is sufficient I think. However, if you want to check each person touching during the same script cycle use: vector offset = <1,0,0>; //Prim moves/changes size along this local coordinatefloat hi_end_fixed = FALSE; //Which end of the prim should remain in place when size changes? //The one with the higher (local) coordinate? float min = 0.2; //The minimum size of the prim relative to its maximum sizeinteger ns = 15; //Number of distinct steps for move/size change default { state_entry() { offset *= ((1.0 - min) / ns) * (offset * llGetScale()); hi_end_fixed -= 0.5; } touch_start(integer detected) { integer x; for (x=0;x<detected;x++) { if (llSameGroup(llDetectedKey(x))) { integer i; do llSetPrimitiveParams([PRIM_SIZE, llGetScale() - offset, PRIM_POSITION, llGetLocalPos() + ((hi_end_fixed * offset) * llGetLocalRot())]); while ((++i) < ns); offset = - offset; } } } } This script adds the addition of running through the group check for each person that touched the object during the script cycle. Now you may run into the issue of two people touching during the same script cycle, both in the group, and have the curtains open then shut.
  4. Ctrl-Shift-4 What you have enabled is the "Debug Console"
  5. vector offset = <1,0,0>; //Prim moves/changes size along this local coordinatefloat hi_end_fixed = FALSE; //Which end of the prim should remain in place when size changes? //The one with the higher (local) coordinate? float min = 0.2; //The minimum size of the prim relative to its maximum sizeinteger ns = 15; //Number of distinct steps for move/size change default { state_entry() { offset *= ((1.0 - min) / ns) * (offset * llGetScale()); hi_end_fixed -= 0.5; } touch_start(integer detected) { if (llSameGroup(llDetectedKey(0))) { integer i; do llSetPrimitiveParams([PRIM_SIZE, llGetScale() - offset, PRIM_POSITION, llGetLocalPos() + ((hi_end_fixed * offset) * llGetLocalRot())]); while ((++i) < ns); offset = - offset; } }} That should work. When someone touches the object, it will first determine if they currently have the same group active.
  6. I'm not sure if this is related to the update, because it started happening a couple days ago, but there are major issues with Isabel region. You are at 260646.5, 254184.5, 81.5 in Isabel located at sim20323.agni.lindenlab.com (216.82.27.98:13000) Second Life RC Magnum 11.06.14.232906 When I login to the sim (or teleport to the sim) the parcel information never loads, i'm stuck hearing the stream from the previous parcel i was in, and my groups show as 'none'. Isabel is the only sim that shows on the minimap while there, and you can't see any of the neighboring sims either. Is anyone else on Magnum experiencing these same issues? I thought I would have read about something. I've submitted a ticket, but posting here in case it's update related. I don't think it's been happening since last Wednesday (or Thursday, can't remember which day Magnum rolled) but possibly it's taken this long for the bug to manifest.
  7. I had that when I tried to login to my home sim 'Isabel' as well. I was able to login to the neighboring sim, and have been watching Isabel disappear and reappear for 30 minutes. If I try to walk into Isabel, I get 'Unable to grant capabilities'. Hopefully they rollback the sim version soon.
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