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Prokofy Neva

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Posts posted by Prokofy Neva

  1. The General Discussion forum acted as a focal point for the community, like a clubhouse.

    Bingo. THAT is the problem. There isn't one community. There are many. *edited for possible harassment*

    Yes, it was EXACTLY like a clubhouse. And it shouldn't be -- because SL is not just for a handful of people who have time to bond with each other over their shared perspective and harangue others. It has to be an open platform for a huge variety of users. Cliquishness drives people away from the forums.

    *edited for possible harassment*

    P.S. I haven't gotten any rares in ages. Why do you think that is?

  2. I find that the way to make friends in SL is to have common interests and attend events together inworld and visit each others parcels in world and share shopping, decorating, etc. tips or some common interest (pets).

    Attempting to reinforce friendships in one's posse through various "friend" labelled threads in the high-visibility "Make Friends" slot in fact likely makes more enemies than it makes friends.

  3. I often find newbies instantly friending me as soon as they land in the welcome area or infohub. Most of the time I click "yes" if I'm not AFK because I figure they need help building a friends' list when getting started. If they IM me to chat or ask questions later from another sim because they have my card still, that's fine. I don't mind them staying my "friend" until they begin to send out mass messages to me to join them at a club because they are either now owners trying to build traffic or they are hired to produce traffic by owners. That ends my little friendship with the newbie sometimes, but I try to err on the side of friendliness.

    Another thing that happens is when tenants friend me who aren't really my friend but just want to friend me so they can find me online for service. I assure them they can reach me offline in email and I answer all IMs promptly but they like that little reassure so I'm happy to be friends.

    This does somewhat devalue the notion of friends but that's ok : )

  4. I don't know what RIC means.

    What I do know is that my usual posture on the forums for years, even when harassed and persecuted mercilessly, was never, ever to flag or abuse report anyone. I thought it bad form. I don't like the notion of a police state where people inform on one another secretly to the secret police, i.e. you cannot face your accuser, there is no due process, and you don't see what reports were made on you.

    But on this new forum, I am going to abuse report whenever I am badgered, heckled, harassed, chastised; when ill will and evil intentions are impugned to me; when people tell me to "get out," when I am told to "stop being destructive' etc. etc. -- all of those things that constitute *harassment* indeed under the guidelines. I can and will report them as abuse.

    One of the reasons why the playing field has always been so hopelessly tilted on the forums is that people like me have always considered it really poor form (and also just not worth the bother) to file abuse reports.

    That's changing.

    I think Mitch Wagner was absolutely right when he said that banning from forums is not caused by excessive moderation; it's actually caused by a failure to moderate *enough*. It's about them not intervening early and fairly so that a person doesn't feel goaded and doesn't feel they have to fight back. In the overwhelming majority of cases, it's about moderators not intervening very early on and very clearly and repetively to make the environment fair for all. When moderators don't do their jobs, people fight back. It's when they fight back, and try to create fair conditions through persistent fighting, that others with ill will can then AR them and then the mods ban people for fighting back.

    It's because the mods respond to those fanboyz with their pudgy little fingers permanently pressing on the "abuse report" button, and don't come in and see the Lord of the Flies atmosphere themselves against those who *don't* AR.

    That's changing.

    I'm not for moderating forums in this fashion as a principle. But if they *will* be very strictly moderated, then I will definitely be part of what calls for them to be moderated fairly and impartially *in just this fashion*.

    Claiming that people are "abuse reporting as a form of abuse" is itself abusive, and a form of intimidation. It implies that everyone is supposed to sit in silence and be bullied and harassed and have evil impugned to them.

    They won't be doing that.

    That's changing.

  5. DQ Darwin, you and your gang are the ones that suffer from that problem.

    You keep imagining that your group's threads deserve to be on top, and serve as "the community threads" that give you mindshare and marketshare and the ability to remain superior over others.

    Evidently they don't.

    They belong in off-topic.

    Er, I've never, even in my life suggested that "others that disagree with my concept" should "leave the forums".

    What I've suggested is that if you have your own offworld forums where it's very comfy for your group, and your in-crowd, why come here? What purpose does it serve for you? It's not like you're even recruiting new people for your club?

    This notion that you can sit in judgement on people and describe them as "destructive to the community as a whole" is again, what's all wrong with your approach. It implies that "you" are "the community"; that you "determine what the community is" and that you can decide "'what strengthens it" or "what destroys it". This is just not appropriate.

    So once again, stop trying to speak for the entire community, stop bossing people around, and stop impugning malice to them.

    Group reinforcing threads need to be offworld in their clubs, or in off-topic. That's clear. Seems like a perfectly fine policy.

  6. Check out all the line of sights so that you don't suffer a bad view inadvertently.

    Never assume that you will be able to convince your neighbour to change something about what he's doing.

    Never assume that land for sale or abandoned will "never" sell.

    Check the FPS (ctr-shift-1), i.e. see if it says .99 for the time dilation and 45 for the FPS, that is the optimal. Also check out "spare time" under scripts -- if at 0, don't move in. See how many scripts are operating on the sim, i.e. more than 3,000, you have to worry.

    Right-click and look at the these things in each of your neighbours:

    o date of their land purchase -- a long time ago? Good, they may be stable

    o date of avatar age -- old? Good, they may be stable

    o name of club or store even if no building? Bad, they may build a lag monster at any moment, and have shouting objects

    o war groups/war games/mafias, etc.  --Bad,  they may shoot you even if you are on safe

    A good neighbour is worth 1,000 pretty sunsets in Second Life.

    Fly around and see if you run into any red ban lines for group-only or any security orbs. This is the biggest buzz kill of any area, if you have that around you. Never assume it will change.

  7. It almost never happens.

    You can try, but it usually doesn't work.

    You couldn't have a free land market unless people were allowed to set their sale price at any sale.

    One man's extortion build which we all know is extortion will be said to be another man's art build, especially by that man, and the Lindens may agree.

  8. If you didn't receive the email that gives you the link to get your house, then it is lost in a spam filter -- check in the spam folders, and if not there, contact customer service. Only customer service can help you with this now.

  9. I think what you're finding is that the Lindens now are prepared to moderate the forums fairly and not allow any one clique to seize the mindshare or the marketshare by keeping their personal threads in the top view.

    I hope so, anyway.

    Anyone who is unhappy with this forum of course has a wide selection of offworld forums now.

     

  10. I recall much bigger battles in past years between, say, furries and Goreans. I don't see those kind of big battles now but I think it's because the world has gotten larger, more dispersed, etc.

    I have rentals open to any style and I see furries, Gorean, fairies, norms etc living side by side and the lifestyle itself doesn't cause them friction.

    What causes problems are other things like encroachment on the view, putting up giant megaprims, etc.

    However, I personally would never go to Luskwood if I were not a furry. That is, they will have concerts there open to all and you could just fly around and look at the forest, but it's a furry community. It's meant for furries. Same with the Goreans or whatever. They are intended to be a certain culture and style and aren't interested in PC integration.

    • Like 1
  11. You have to select the style and model and it will assign you a location.

    Don't just look at pictures -- fly to the areas where these houses are inworld. I know the "fairy" theme one has a landing at Elderglen with a lot of great magic freebies. Look around -- see if you want this area or not.

    Zoom out of the map from there -- you will the other areas like the A-frames and such.

    Go and walk around the areas first to see what you are getting before you pick.

  12. Hello,

    The first thing you need to do is make a group. These cost $100 to make. Think of your name carefully as you will be stuck with it -- it can't be changed.

    Look at how group roles work carefully. Then decide whether you want your officers and employees to have all or some or a combination of powers in the group.

    Be mindful of:

    o who can get a payout in the group (it's a checkoff box)

    o who can deed and sell land

    o who can change other things on the land

    These are all powers to study. You can pay a whole amount into a deeded cube to distribute equally pay once a week (it would distribute 24 hours later. This is sort of a workaround to make groups pay out.

    But there are payment devices for sale in gadget shops that can be set up to sell objects and split the pay, or pay as tip jars, etc.

    You can just decide to "make someone manager," or you can use group tools to give them powers:

    o can ban people

    o can put in music

    o can remove non-group set prims

    Some businesses have several groups and divide up the land. One area might be tenants with a general group they all can join. Other areas might be vendors or a club. Depends on the thing you're doing/selling.

    Chose officers/partners very carefully. Do not share things that are possible for one to steal, i.e. land where you both have rights to sell, payment objects that split in half or to everyone in the group regardless of their input. Even your very best friend might turn out to mess you up -- there are many tales of woe like that in SL.

    On the other hand, with a little planning, a little trust in your fellow human being, you can make fun businesses like clubs or stores or services and multiplying those online to help can compound your profits if you set it up right.

    Be prepared for a period when you invest at a loss until you figure out how SL works.

    Never consider land as an investment. Land in SL is a hole in the Internet into which you pour money.

    Treat land and tier as a fixed cost always. It almost never can be sold for what you paid. View it as an expense.

  13. Customer service will often explain to you that SL was not meant to run on a laptop.

    Even the most blazing Alienware computer my son had purchased will pop up a message that SL is not known to play with this graph card etc.

    I think you risk having an SL that will not play at all by buying a laptop to play it. I've found that myself.

    I wish the Lindens would build a customized laptop of any make or model that was optimized to play SL and sell that as a package with SL already loaded and tweaked, maybe with some content in it as well. I would buy it for sure.

  14. When you re-parcel a sim, this is a surefire way to mess up traffic.

    It may never update and may stay messed up forever.

    There is something about this act of chopping up previously known parcels in the system with traffic on them that makes the system "punish" them.

    Maybe because a trick to game the search used to be to chop up parcels even as small as 16 m2 and put key words into them to try to clog up the search engine and drive people to one area.

    So the Lindens have fought back on that sort of gaming.

    You have to file a ticket and show them the size and location of the lots and convince them that it is a normal practice on your sim and not a gaming technique. It's annoying, I know.

  15. Hello,

    Think of it as a display rack for your store.

    Most people renting malls ask you to put your wares in a vendor because it saves on prims, especially if you are in a large place with only small stalls or storefronts.

    Some of them will keep tabs on sales for you by being connected to third-party sites -- that can be useful for monitoring your business.

    You should start as simply as possible and experiment so you don't frustrate and confuse yourself needlessly -- loading and managing these things can be a bit tricky, but basically they involve just inserting one prim into another while paying attention to the "contents" tab.

    I have free vendor boxes of different styles available at Memory Bazaar, the Ross infohub, in the marketplace by the stacks of tea crates. But these are sort of simple and old-fashioned. They will do the trick, but you might want to go to SL Marketplace on this site, and study the variety of options of vendors available for sale from different companies.

    They will have different features, for example, some of them even display a version of the object like a hologram, called "holovendors" (not all malls allow these as they at least temporarily take up prims).

    There are vendors that have pictures and prices, that display different ways and some even let the shopper type in a key word and it will bring up that object.

     

  16. I totally agree that the objective should not be to force people to speak English. You don't do that in real-life, why do it in SL?

    To me, some of the most thrilling moments of SL are when I can travel to another sim, take out a HUD or use the online Google or Babelfish translators (which I find better than HUDS to use personally even though some are the same thing), and paste in some text, and have a conversation.

    To be able to have a conversation about buying something, getting something custom made, recommendations for places to visit -- that's all great.

    If you can go forward and even have more of a conversation, it's even more rewarding.

    Example -- going to the Polish sims and sharing with the Polish people their national tragedy with the plane crash where their leaders were lost, seeing their vigils, memorial services, etc.

    going to the Egypt sims and hearing people discuss the demonstrations in Tahrir square, Mubarak's fall and so on.

    going to Brazilian sims and talking with young entrepreneurs about their burgeoning population in SL, what they find interesting

    The most dramatic moment ever in my Second Life is when a customer rented a store, and then walked toward me in full traditional Japanese costume, and spoke into the chat entirely in Japanese characters, and I took a HUD and translated them, and saw the phrases like, "Do you like my store? What else should I put out? Can I put in an advertisement?"

    It was just stunning. The drama of encountering a completely different culture, something about which you know little, a people against whom we fought in a war more than 50 years ago, and to be able to share in some basic thing like making a store interesting. This is the beauty and possibility of Second Life. And it begins as cross-cultural communications have always begun, at marketplaces, more than at negotiations tables.

    So in a sense what I'm saying is it's about being willing to go to them, not having them come to us, and it's about being willing to use a HUD - and that starts with me, and I'm reluctant to use them (especially as often it means customers out of the blue sending me TPs so they can HUD to me in chat).

    I'd be interested to hear more your thoughts about "So the real goal is..."

    I have found both Spanish and Portugese customers are so used to having to try to adapt to English that they keep their HUDS on all the time and speak out in two languages all the time.


     

     

  17. 1) The machinima policy says this applies on private islands, not on the mainland. You forgot to mention that.

    2) If you really are taking machinima on public thoroughfares, on the equivalent of public roads, parks, gathering spaces, then...that is the Mainland. And you can film there.

    3) In real life, you don't have the right to come into my home and start filming me. You can't even come into my back yard and start filming me. So it's about private property equivalency, not your geeky sense of eminent domain merely because the technology enables you to do something.

    4) I'd be happy to put "film as you please, just give the sim builder credit" as a policy, but I have to consider my customers in turn. They are renting land from me on private islands for privacy. Why is your machinima needed to intrude on their privacy?

    5) You're not understanding (or not admitting) the real context here. It's not just "art". It's not just "journalism". There are many people who are using machinima as a commercial enterprise. They use it to advance their business. Their business might only be making machinima for other people! They may only want to demand these rights so they have ease of use of tools in business! But it's still for commercial gain. And I fail to see why I would have to pay tier, pay for builds, attract tenants who want privacy, and then have you get to make coin off that. It does seem unfair. And that's what Paparazzi Artful was going around camming everywhere and being able to then help market that business of consulting and making panoramic machinimas.

    There are thousands of mainland sims and thousands of Linden owned sims on the Mainland -- plus numerous island builds open for exploration that have a policy friendly to machinima -- that that you should not be able to claim that your "creativity" is somehow harmed. It's not.

    Furthermore, the policy is worded precisely to give some leeway for things like filming a live music conference or a big meeting. And crowd scenes are understood not to be very specific close-ups of avatars.

    So you're just being finicky when you claim that "you can't tell what that is" when the policy is very clearly written, and very clearly given you as leeway in precisely covering that sort of event.

    The TOS policy on machinima is not perfect. I've critiqued is extensively as having giveaways and clawbacks and contradictions. But it's good enough. And it leaves discretion to owners, and that has to be respected. There has to be a balance.

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