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Prokofy Neva

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Posts posted by Prokofy Neva

  1. TELEPORT TO FURNISHED RANCH

    $950/425 PRIMS.

    This is an amazing former B&B location which I am going to take down soon or repurpose but before I do, I will see if anyone wants to rent it "as is".

    This is Barnsworth's [ba] san clemente casita by a Linden waterfalls above a river on the Hacienda.

    It has six rooms with Southwest/Mexican decor -- two living rooms, one with fireplace, kitchen with breakfast nook, music room, study, back room.

    It also has a back porch with brunch and steaks and front porch with refreshments.

    It has THREE skyboxes which are lockable to teleporters with names, furnished in various modern or rustic styles.

    It's really cool!

    Self-join group, refund any time.

    Pets welcome, plenty of lawn space. I have honey bee hives and two cats there but they can be removed.

     

    Nov 2023_018.jpg

    Nov 2023_014.jpg

  2. I don't have any of the technical knowledge or insights any of you have and generally attend the code-cave meetings only once a year, just to see if I need to reduce my level of horror or not.

    I tend to think -- over 19 years -- that the "spaghetti code" stuff is actually a myth, a story told to cover up either bad choices or uninformed executive decisions. I think it would be hard to keep the spaghetti code situation going through so many changes and the switch to AWS. Yes, I think Monty (if that's the one I'm thinking who wanted to have Mainland scenes roll out in front of you as your drove) -- is still a dewy-eyed newbie.

    So...taking everything you know -- and don't know -- where would you all say the effort with "fixing search" stands at this point in time?

  3. 4 hours ago, Victoria Coppola said:

    Hey all! 

    Just wondering....where do you find places to sell your things?

     

    Also, if you don't have a regular friend group but you would like people to test-drive your creations, where do you go? Are there any groups created for this purpose?

    There's a big mall in the sim called Timescape on the Corscia continent, I love the name and I have a little spot there. The rent is cheap, $50/week for 25 prims I think. Look on the map, you'll find it.

    I believe in having an inworld presence, yes.

    It's rare I see any nicely-maintained malls with reasonable rates open to anyone, these days, of course with some rules. I used to maintain more of them but ditched quite a few because it's true people go either on the Marketplace, or if they are super talented, are in the main events like Access or Collabor88 or whatever. But there should be openings for new and amateur and less talented folks, too, that would make for a diverse economy.

     

    • Like 3
  4. 3 hours ago, Zzevir said:

    I have a little money what I don't want to waste when I delete my account. First come first served. 

    (I will send the money over the weekend, and it's just 1 k so not a lot really.) 

    Why don't you donate it to one of the locations collecting for Ukraine.

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  5. 14 hours ago, elleevelyn said:

    i don't remember Linden ever committing to a Belli commercial area. It was a topic that came up here on the forums when Belli was first being discussed. In response to the forum chat Patch Linden or a Mole maybe said that Belli Commercial could be chucked onto the lisst of things to talk about, but was never any firm commitment to do it

    what the forum chat was more about was some kind of Main Street village-like setting rather than a mall like Shop N' Hop

    i have no idea where the Caspar system fits into this, but I think that a fully-integrated marketplace/inworld vendor system is on Somebody Linden's good idea whiteboard

    The Lindens did indeed speak of it as something they would do.

    And...no doubt they believe that the mall they have created across from the Belli welcome hub and Motown regions *is* this commercial Bellisseria -- they said they would rotate the merchants selected for it, all of whom were chosen, and did not apply (it really should be like Shop 'n Hop with applications and rules). Not sure if it is such a windfall for those merchants, because typically newbies don't have cash when they start.

  6. On 11/9/2023 at 8:59 AM, Eowyn Southmoor said:

    In the past 2 years, LL have done exactly what you've mentioned in at least four areas - 2 in Satori and one each  in Jeogeot and Heterocera.  They added a road(s) then parcelled the land up around it and set it for sale, and yes.. it was all purchased.  Doesn't sound LL is doing nothing to me.

    Wait, are you saying the put it on the auction? Or put it directly for sale inworld, like the old first land 512s? For what price?

  7. On 11/9/2023 at 8:27 AM, Qie Niangao said:

    The Lab presumably seeks to maximize profit over some timeframe (subject to laws and stakeholder constraints, etc.) so there's some hypothetical function to be optimized across Mainland tier, Estate fees, Premium subscriptions, and various other revenue sources such as Marketplace commissions, Lindex L$ sales and fees, etc.

    It's not zero-sum, but customers are going to have some vague, subjective budget for "entertainment", and for Second Life within entertainment, and for Land within Second Life. Even with no spending constraints eventually one's demand for Land satiates. Mainland, Belli, and Estates compete in overlapping markets.

    That's to say the question of "Why fill up Mainland?" is pretty complicated. Even supposing there's a net benefit to increasing Mainland ownership (at the cost of some other Land products, and/or Marketplace lingerie sales, etc) there's still a question of whether that benefit is so great as to justify investing Mole resources in the project, and if it's the greatest benefit of all current opportunities to invest those resources.

    Clearly analysis can lead to paralysis. Whatever. But it's closing in on a time when somebody at the Lab needs to come up with a new vision, because…

    Bellisseria is now complete.

    Okay, not completely complete, I guess, but there's plenty of evidence that total demand is pretty saturated and new models now mostly cannibalize existing models, leaving swaths of Belli mostly vacant. I'm sure there are Bellisseria fans (maybe even some senior Lindens) eagerly awaiting the next big reveal at SL21B (or whenever), but this can't go on forever and it's going to get both silly and counterproductive long before the grid runs out of geometry. All those vacant homes cost more than operational overhead, they also diminish enthusiasm for the whole project.

    That's much as abandoned Mainland saps enthusiasm—except that on Mainland occasionally somebody comes along and tries something new. In contrast, the Lab has a growing problem of how to renew / replace / retire mostly obsolete Linden Homes regions, now including ever larger hunks of Belli. They can push new builds into the rezzers and hope a new coat of glTF materials sprinkled over the terrain will lure some interest, but it's not as exciting as printing whole new revenue-generating regions between the continents.

    So how shall Patch earn his 2024 bonus package?

    The Lindens still have a lot of headroom with Belli because each and every style can still be converted to "open plan" and then "2048".

    Then they can roll out 4096.

    Then they could still make good on their pledge to have some kind of commercial area (beyond the mall for their pets by the new welcome area), what was it called in the old days? Ben's Auto Supplies? 

    To be sure, with stagnant concurrency, they have to eat further into the Mainland to achieve this.

    • Like 1
  8. 10 hours ago, Prokofy Neva said:

    While we're on this painful topic, let me rest on the subject of Baghera for a moment.

    At one point in their long and glorious history, the Lindens held an architectural contest to have residents build rail stations.

    What actually happened is that first *I* bought up a dozen railside plots and held a contest to build anything -- a station, a store, a housing complex -- and the winner would get a cash prize and build it there. Nigel Linden gave me a model train (which I still have, ask me for it) to use in the promotion. My contest was heavily griefed by people who felt I was too prominent, too busy, ,too something.

    The Lindens then stepped in an coopted this idea -- after doing nothing about the heavy griefing -- and got perhaps a few dozen submissions, which they placed around the grid.

    In Baghera, a modern, sleek looking station was built by Alazarin Mondrian, as good if not better than a similar one by Jauani Wu and others, but for some reason, after being placed for a time in Baghera by the Lindens, some time later it was removed, and in fact, a much higher prim station was put there by Michael Linden, along with outrageously high prim props like suitcase trolleys, still there today. I never understand why that happened.

     

    In case anyone wondered what happened to MY project (I still have the poster!) I ended up not being able to justify building on the lots purchased by the SLRR once the Lindens overshadowed it with their stations.

    So instead, the contract was awarded to Alias Stonebender to build the Solar City in Hartwick. It had futuristic homes you entered by the roof and a large stadium with a sun design, homes combined with stalls to sell things. Jer Graaf already had his RR in Sutherland, so I provided land for him to extend it from there through Hartwick and Wakeley, and at one time it went all the way to Brownlee where I had land by the old telehub which the Lindens replaced with a juice bar. All of this is gone now. I had to end my support of Jer's RR sadly (he also built for me an amazing apartment tower for Brownlee that did very well for a time and was cleverly designed to give people dedicated parcels and privacy). That's because...people didn't use the RR and didn't tip even if they did. That's the way of the virtual world. I eventually had to dump all the land in Hartwick as well as all kinds of other things like Horizons competed with it -- and "space" is a niche in SL anyway.

    Again, as this is the "ineffective altruism" corner, you have to please yourself, do things that make sense for you, business-wise, stay small, and not depend on the Lindens. PS Railroads are niche, too, like space.

    • Like 2
  9. 6 hours ago, Qie Niangao said:

    The "Baghera" here seems to conflate "Bagheera" that came up earlier in the thread (and about which I know nothing at all) and "Bhaga" where indeed Michael's SLRR terminal replaced a quite nice build by Alazarin Mondrian, which replacement I too never understood.

    One thing I do like about the expanded Bhaga terminus is a kind of train ferry site to the west of that big passenger terminal. It's reminiscent of a build in Vicina, so at some point I cobbled together something vaguely similar at the other end of the main SLRR line in Tuliptree, just in case anybody ever started ferrying trains around the Atoll.

    That old resident station-building project for the SLRR is particularly meaningful to me because I was very new to SL when the competition began, and I had only the basics of building skills but that didn't deter me from entering an insane conglomeration of geometry that I thought would be just perfect for the Crenulate site. Then I saw what was actually chosen and I realized I'd never be considered a serious builder in SL. (This was all prims, before even sculpties.)

    OK, thank you for that clarification. 

    Well, perhaps not considered "a serious builder" *for that purpose*, but please yourself.

    Being unceremoniously removed from Bhaga -- as I must now remember it -- has certainly not deterred Alazarin, who recently completed a really nice Art Deco sort of tower for us on the Mainland island of Ross, as well as other projects.

    But I do wonder what the rationale was (claques of furries involved? Concern about prims? But that surely wasn't it.)

    Michael Linden made sure to leave his mark on SL and shall never be forgotten.

    • Like 2
  10. 2 hours ago, UnilWay SpiritWeaver said:

    Yeah it's complicated. "Right to Roam" is also different across Europe:

     

    PS: Even in the USA this is not consistent.

    In California there IS a right like this as applied to the coastline. You cannot block access to a beach. That trips up a lot of those 'tech bros' who move out to California from other states, buy a mansion, and wall off the beach like they think they're in New York or something.

     

    In Brighton Beach and for that matter in Cape Cod, people can own X amount of feet of shoreline, but of course not the ocean as such so their ownership taps out. So now how do you get to that shoreline or that low tide such as to walk along it legally? You can't, because you'd have to cross the 10 yards or whatever of that owned land where there are guard dogs.

    • Like 2
  11. 17 hours ago, Love Zhaoying said:

    That's interesting, I thought "the right to roam" made it OK!

    Oh, I see: https://www.theguardian.com/world/2023/aug/07/first-edition-right-to-roam

    "Only 8% of England is covered by the “right to roam”, an ancient custom that allows anyone to wander in open countryside, no matter who owns it. For centuries there has been a growing conflict between those who are in favour of it, and those who would like to restrict access to private land."

    Thanks!

    The Soviet had this, too, and it comes as a shock to Russian emigres to discover that they can't just walk through people's backyards, and some people think they even own the ocean shore and put up guard dogs to enforce it. Of course, they collectivized land by murdering tens of millions of people, but yeah, "right to roam".

    The Lindens could, of course, exercise "eminent domain" here, compensating land owners, and fix this.

    • Like 1
  12. 23 hours ago, Zalificent Corvinus said:

    The half region sized double decker primcrap anti gravity airport occupied by two traffic gaming AFK's perma-parked on the taxi-way? Or the Empty A frame cottage with the "decorative" wrecked car in the yard?

    The non fuctional shell of a "train shed".

    A rail stop, on a rail line, that appears to be part of the rail line.

    You know, if *II* was trying to "connect the rail line to the road for transportation infrastructure," I'd have built that 4 regions south, not where it ends, on the wrong side of a sodding lake.

    This is where the rail fail should have gone if it was intended to link with the road, but, it doesn't, the actual end of the track is further north where road access means crossing a lake and other peoples property.

    They could have done a right turn instead of building fake tunnels, and ended the track by the road, within spitting distance of one of those STFU Hubs.

    The whole project SCREAMS arrogance and incompetence. Typical of overentitled outsiders deciding what's best for a community they are not part of.

    While we're on this painful topic, let me rest on the subject of Baghera for a moment.

    At one point in their long and glorious history, the Lindens held an architectural contest to have residents build rail stations.

    What actually happened is that first *I* bought up a dozen railside plots and held a contest to build anything -- a station, a store, a housing complex -- and the winner would get a cash prize and build it there. Nigel Linden gave me a model train (which I still have, ask me for it) to use in the promotion. My contest was heavily griefed by people who felt I was too prominent, too busy, ,too something.

    The Lindens then stepped in an coopted this idea -- after doing nothing about the heavy griefing -- and got perhaps a few dozen submissions, which they placed around the grid.

    In Baghera, a modern, sleek looking station was built by Alazarin Mondrian, as good if not better than a similar one by Jauani Wu and others, but for some reason, after being placed for a time in Baghera by the Lindens, some time later it was removed, and in fact, a much higher prim station was put there by Michael Linden, along with outrageously high prim props like suitcase trolleys, still there today. I never understand why that happened.

     

    • Like 3
  13. On 11/10/2023 at 3:32 AM, Zalificent Corvinus said:

    In theme builds along the route ? 

    You mean the Japanese rural rail stop? The one who's builder claimed they built a JAPANESE themed rail stop to "be in theme with the other builds on the region"? Despite the fact that when the rail stop was built, the ONLY other builds at ground level on the region were a Cruciform Headstone as a memorial to a dead loved one, that was encroached on and eventually driven away by the rail fail, and a stepped pyramid, neither of which were noticable for being  "Japanese Themed".

    That's just about the only 3rd party rail theme build still standing along the route. And while you, an OUTSIIDER, might count it's impact as positive, I doubt many of the locals agree.

    Would you like to guess how many "people" travel along the rail-fail? You can count them on the fingers of one hand of a blind carpenter.

     

    Also, it DOESN'T link to the unused road system, it stops, some distance away, and the only way to get from the rail fail to the road is to TRESPASS on residential property.

    It was built to connect NOWHERE to NOWHERE, I know this because I watched the thing being built. I am well aware of it's history of induced planning blight, in all it's gory detail.

     

    I don't think I know this rail-fail because it's on a continent I think I left long ago, not sure.

    I'm aware of roads that have odd teleport boards with funny slogans made by the Moles, instead of normal roads built through. If they couldn't be pushed through because the sims were too hastily rolled out at the time on the auctions to get roads in time, certainly now, with all the abandoned land, they could.

    No, I know of ANOTHER very long-drawn out rail-fail that was rehearsed here on the forums with all sorts of crazy and falsehoods, which boiled down to this:

    o resident RR ambitiously bought up land and pushed through a rail without a lot of planning.

    o when they encountered other people, they would try to buy them out or ask at least for a through-pass (which I did in my case).

    o though I was friendly to RRs and like them in general, THIS one had some odd aspects, like an ugly electric power station on a riverbank and ugly pilons rising above the view over a nice, bucolic pond. It was redundant, given that a mere sim away, the Lindens had the SLRR -- but since it came to one of its dead-ends, a group of furries began agitating mightily when....

    o the inevitable happened, and said resident RR enthusiast dumped his rail. Some of us had abandoned our land under the shadow of his huge pylons; now we could get it back. A lot of his land stayed abandoned or got rounded up by the Lindens who wrote "right of way" on some of it, as if they were going to add a leg to their own SLRR.

    o but life happened, the Lindens dropped it, the main Lindens pushing the concept was let go,, LL became distracted with Bellisseria, and they actually sold off on the auction some of what seemed like "Linden Land".

    o When a week later, I turned up as owner of this land -- for those not following every chapter -- accusations flew that "the Lindens gave me their land as I was their pet." In fact, a furry bought the land fairly on the auction and flipped it; I bought it from *him*.

    o The claque kept agitating for "my land" which was now "in the way of the Lindens' railroad" and "stopping progress" to be taken by "eminent domain". LL wasn't interested. PS, had they wished to push their RR through, they could have gone over other abandoned land nearby or made overpasses. It's their world. They would have been prettier than the resident's pylons.

    o Endless crazy persisted around this, but oddly enough, when we abandoned that land some months ago, no RR enthusiast seized it, nor did any Lindens. It was requested by land cutters who chopped it to ad farms.

    Please don't talk to me about resident railways ever again. I no longer believe in them. I have other stories to tell; it's enough.

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  14. 13 hours ago, UnilWay SpiritWeaver said:

    I noticed that this new batch runs extremely close to that odd piece of mainland that sticks out sideways and looks like "rando estate land" because it was made by an estate company years back.

    Hopefully that means ranch will get either coast in that direction or connect to mainland there.Screenshot2023-11-10110011.png.6f8bfc3714729fb3965108f178b09d03.png

    - Yes, that's actually mainland. Near as I know it's the only piece of mainland that doesn't pretend to be a continent.

    It wasn't "made by an estate company" exactly.

    There is actually a way more interesting back story here.

    Back when the Lindens used to auction entire sims and in large amounts, they would open telehub parcels at high bids as they would start at $10/m or go up from there to $20/m or higher.

    At a certain point, Anshe Chung figured out, or word was leaked to them, that the Lindens were retiring the telehubs (much maligned by oldbies and appreciated by midbies trying to break into the market) and moving to p2p so they wouldn't be needed (ostensibly -- a separate debate).

    So then instead of RENTING telehub parcels to her ready list of clients, she began SELLING telehub land. I distinctly remember my shock at seeing the telehub land in Monema for sale. She used to keep even copies of her rental clients' stores, so in the middle of the night when the auction was won as she was the highest bidder, she would quickly slap down those stores on behalf of her clients so they wouldn't miss a minute of sales.

    I know because I once miraculously snagged some telehub land when somebody let it go for a song, and she rented it, then re-rented it to her own client.

    But while all this was happening, some of the midbies who had bought telehub land inworld suddenly for the low price of $7 or $8 meter, instead of $10+ on the auction -- not realizing that it was now useless as LL wouldn't drive traffic there any more via the telehub system --  found out about the p2p impending and began to cry foul. A group of land dealers demanded a meeting with Philip Linden, then head of LL. They accused LL of "bait and switch" and began threatening lawsuits. They stood up in the meeting and said they'd dump their land unless Philip put this situation right and provided compensation. It wasn't really the Lindens who did bait and switch; it was more the land barons who knew about p2p but weren't telling, and sold the land anyway. Even so, LL didn't fairly announce it, either.

    Philip, to his credit offered the following:

    o LL would buy back telehub land that anyone currently owned, whether just won from an auction or purchased on the secondary market, for $7.5/meter;

    o for those who wanted to develop the telehubs into infohubs, the new entity, to serve their surrounding communities, they could have the Linden Land (usually around 4096) set to their group, after submitting proposals to be approved. So there were around a dozen resident groups that took this option, my group included.

    Anshe opted for the buyback, and the Lindens had to bring giant delivery trucks of Linden cash to her for all her enormous holdings of old and new telehub land.

    Now what? Anshe had a load of cash, but she was already dominating the new prime waterfront on the then-newest continents like Jaegeot, and Lindens took even longer then to cash out and turn to dollars to buy islands. 

    Then the Lindens got their own back. It was *the Lindens* -- not "an estate owner* -- that rolled out that funny new continent that looked like islands in a way in terms of white sand, but was mainland, even if not contiguous in the way it worked. A new type of sim which was "pine" was created with forests and waterways. The white sand was in big demand, like Cancun. The sims were all named for scientists and artists and a few land barons.

    In my view, this was the Lindens' solution to having their back up against the wall, being forced to compensate the victims of land barons in this situation, as I look at it now. And this is a VERY GOOD example of why PROTEST AND CRITICISM IS ALWAYS NEEDED, and LL is to be credited for coming up with creative solutions.

    So....To stay on top of the market, Anshe was forced to take her telehub compensation funds, and buy heavily into those science/art sims, gritting her teeth. She flipped a lot of it to lesser barons who were overjoyed. And gradually she got off the Mainland. Remember in the game of Second Life, the house always wins.

    Those funny sims have been flipped to death -- we have personally come and gone from there -- and any estate owner once associated with them is long go. It's Mainland, at the end of the day.

     

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  15. I've had this PP account since it was first offered and I don't feel it's a scam.

    I got a Ranch after a few days of trying which is normal when there's a new style. I took a random one as the "choice" function was not available yet for Ranches. And I'll leave it at that, as it's a stamp venue.

    I see Ranches since then I know others have gotten them. Yes, it's frustrating but I don't think it's a scam. Try again now that everyone is enamored with tree houses. And they'll have the 2048 in other styles soon. I'm not usually a Linden fanboy but I don't see "scam" here as much as "scarcity".

    You don't mention the uploads which for me, is the entire rationale of the account as I have a ton of uploads. I don't care about groups, and if you need 2048 tier, you could add to a premium with less cost. All my stipends get sucked into search/places fees (which I think should be made free as well on this account!).

    I think if you need an instant ranch and you don't care about uploads, this is not the account for you. Get 2048 abandoned in one of the many HUUUGE fields across the Mainland and put your cattle there. Rollin', rollin', rollin!

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  16. On 11/7/2023 at 8:09 AM, Quartz Mole said:

    I don't think you can have held down the left mouse button for long enough.  Hold it down for 10 seconds (time it if necessary) before releasing it.   If that doesn't work, drop me a message and I'll take a look, but I'm pretty sure that's the problem.

    We're working on a tool to unfreeze all the house controllers remotely, but until that's ready the long-touch should fix it.

    Sorry for the inconvenience.

    I had this problem where I kept doing the LOOONG touch and it didn't work. It would say it was either resetting the controller, or taking the key for LSL. So after a dozen times of retrying, holding, relogging some, I finally got it to work and changed to Fairyspell as that has the tree up inside the house and a loft. I knew something was missing! I got this idea from Theresa's post in "Parade of Homes" with some decoration ideas as well.

    But I think the loft, the side spaces, the back space are separate enough that I can re-fit the furniture arrangements I had originally put out for bedroom, study, living room.

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