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Tarani Tempest

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Posts posted by Tarani Tempest

  1. 11 minutes ago, Wendy Starfall said:

    None of us know the numbers well enough to validate that assumption.

    We can only make educated guesses, as long time SL content creators.

    My guess is that reducing or even waiving payment processing fee for 30 to 45 days only for the "Resident 2" economic limits tier and below, isn't going to make a dent in Linden Lab's revenue, while it might (excuse the language) quite literally save some peoples' butts.

    I think though that lowering private region tier would probably have more negative effects on Linden Lab's revenue, but I wasn't suggesting that, I said "any or all" of all those fees.

    EDIT: Missing word "fee" added.

    My guess is....  I don't care.

    The fees exist to keep LL viable. With so many businesses dead in the water atm......any that can weather this storm, well more power to them.  LL's fees are not extraordinary. This is not a hardship. 

    Good Luck, though *shrugs*


    • Like 1

  2. I am a creator that now has to rely on my SL business income.  I, like thousands of others, have had to change our lives around because of Isolation.  It is what it is, and we have to deal with it the best we can right now. 

    So, let me explain why the OP's request that LL lower it's fees, bothers me so much.

    1. I need SL to remain stable and ONLINE ... so I am willing to pay those fees every time.  No SL= no store for Tara = no small income to help get by.  Running a business costs money. And thank the gods that the cost in SL is nothing compared to running an RL business.

    2.  I need SL to help keep my mind off it all.  It helps ease my anxiety to log in and work on stuff, play a little dress up and chat with peeps.

    LL needs those fees to ensure, I can have 1. and 2. available to me.


    I see people also demanding inworld stores SLASH! their prices .... give stuff away for free.  I am all for helping out, but... buying things is SL is already very cheap.  If you are spending more than you should, don't.  And if stores want to have sales, they will.  SL is full of generous understanding people.  Making demands , though...seriously...it's not cool.


    • Like 7
    • Thanks 1

  3. 1 hour ago, Chuckey Jigsaw said:

    I just noticed that with the update, my Omega layers won't apply to the hands anymore. I'm wearing all the layers and I also use the current version of the Omega relay HUD. The Tattoo applies everywhere but on the hands and feet. Am I missing something here? 😕

    Make sure you have the recent updated hotfixes (body is 5.02, HUD is 5.01).  Just have the body redelivered.  You can do that easily using the new HUD, on the Misc. tab. :)

    • Like 1

  4. 2 hours ago, Scylla Rhiadra said:

    So, does retaining alpha cuts mean also retaining at least one "onion layer"? If so, that at least partially defeats the point of BOM, which was to reduce complexity.

    Alpha cuts are, I suppose, convenient . . . but the advantage of alpha layers is that they are restricted to preset cuts and shapes. Older mesh clothing and, I would hope, the newer stuff that merchants will start releasing as BOM becomes more general, includes or should include customized alpha layers that will do a better job of hiding body parts. The Slink Redux bodies also include a whole toolkit of alpha layers that essentially correspond, I think, to the older cuts -- and really aren't any more difficult to use. And one can always, and without vast difficulties, produce one's own alpha layers.

    I have mesh clothes right now that I essentially can't wear on their own because the existing alpha cuts don't quite do a good enough job of hiding the requisite bits of my body. Alpha layers at least have the potential of allowing me to work around that limitation.

    (I can't believe I'm defending BOM, actually -- aspects of the switchover are as annoying as hell. Still, it does seem to me to have some advantages?)

    All 3 layers: tattoo, underwear, and clothing are optional.  With or without them, you can use the HUD driven alpha cuts.  You can also choose to use system alpha layers as well or instead of.   The choice will be yours.

  5. 49 minutes ago, janetosilio said:

    I see, so converting to BoM is just a matter of taking your mesh, whether its a head or a body and reuploading it as a bakes on mesh body?

    No, it's just a matter of applying the Bakes on Mesh texture to any worn mesh.... as soon as you apply that code, it's converted. Its done inworld.  Anyone can do it to any modifiable worn mesh.  With bodies and heads, the majority of them are not modifiable....but, the BoM code/texture/uuid, can be applied using ordinary skin appliers.  Anyone that has access to Dev kits and the freely provided internal textures, can make a BoM 'relay' HUD :


    That is true 100% Bakes on Mesh, the real deal.

    Now any fun perks to go along with a BoM body , as Theresa pointed out....an optimized BoM ... that is up to w/e the creator wants to add.  Creators do need enable the ability to use system alpha layers (so we don't turn red :P), also simple and done inworld. 

  6. On 1/13/2020 at 9:28 AM, janetosilio said:

    Perfect! Thank you for answering my question. True BoM, but not optimized BoM, I like that.

    Now for my next question (it’s more of a creator question): As a creator, wouldn’t converting an existing mesh be a matter of just taking the base mesh, possibly adjusting the UV, possibly rerigging and uploading the new mesh? 

    Or am I oversimplifying the process?

    Bakes on Mesh is just a texture that is applied to mesh.  Nothing needs to be done to the actual mesh, it has nothing to do with rigging.  You can apply the Bakes on Mesh code on any worn bit of mesh. The BoM 'relay' HUDs ...are really just skin appliers.  They use the omega or brand specific scripting to apply their skin, to apply the BoM code.

    The BoM Huds apply the bakes on mesh code, and that is True BOM.  The mesh bodies themselves just need the creator to allow system alpha layers to be used, that comes with a body update.

    Converting worn mesh to allow BoM is way more simple than most believe it to be.

  7. 11 minutes ago, Alyona Su said:

    Wow. I can think of a lot of things being done. As for the additional work: Cite your source and give details or it's nothing but speculation on your part..


    On 10/27/2019 at 10:14 PM, Gryphon Ronas said:

    True, and BoM is only 1 part of the upcoming update.

    "Activating" BoM is nothing more than applying an LL specified texture to the mesh.  That's why the Relay/HUD was made and distributed while work continued on the full update.

    So there we have 2 responses in a row from people that actually know what's going on. Has that ever happened in the SL forums before?!?

    Gryphon is THE source.


    • Like 1

  8. 10 hours ago, Alyona Su said:

    How long, I wonder, does it take to map the UV from system version to Lara version? Because turning anything into BOM is just a checkbox in the Edit Tools, so that's the only thing I can think of that's taking so long. LOL

    BoM is just one small part of the upcoming Maitreya update, and that part is done.  Just because YOU cannot think of anything else that would take some well needed time to update....does not mean that is the reality of the situation.


  9. 13 minutes ago, Blush Bravin said:

     It explains this in the Knowledge Base article I linked.

    Yea,  I get that.  Ive read that page more times than I want to think about.  My confusion comes from the why of it..... as you said, "I've discovered it's not such an easy task after all". 

    This means, any tattoo maker that wants to use the univeral for a one arm tatt....also needs to provide a skin? Or are skin makers going to be expected to include one just for that on top of the work they are doing now? That is more or less my confusion.... how is this going to work? Or am I completely misunderstanding that process?

  10. You can use a universal on the BoM activated Maitreya , works just like a normal tatt. The problem happens when you want to use the universal for something like a one arm tattoo.  That cannot be done on a standard BoM activated.  It would need to be done using the Aux/left arm/left leg channels ..... and for w/e reason, cannot be applied like we can with the regular BoM textures using the Maitreya Skin applier kit.

    I too am curious how it would or is suppose to work.  I was very confused by needing a universal skin along with a universal tatt. 

    Anyway... I will be watching :P


  11. 4 hours ago, AliciaMarieJames said:

    First of all, Maitreya sat on their laurels since the last time they updated... and that was Bento.

    They had all this time to keep up as Bakes on Mesh was known to everyone.

    Every other creator that makes mesh bodies or heads knew and worked tirelessly to come out with their takes on BoM.  Some built BoM right into their stuff... others with a relay HUD... and Slink forgoing the onion body entirely for BoM as BoM no longer requires full body alphas.

    The possible reason Maitreya has had bumps along the way with BoM is because there is that one possibility that they can't update their body.  Remember, this is a possibility and shouldn't be taken as fact.  For all we know, it could be anything that's making it rough for them; but the fact remains is that they should not have sat on their laurels.

    Maitreya has had a BoM relay available ..for free, since Sept 5th.  

    An update is currently being worked on... https://sl-maitreya.blogspot.com/2019/09/bakes-on-mesh.html

    No laurels are being sat on.

    • Like 2

  12. On 10/11/2019 at 10:55 PM, anna2358 said:

    It would be good if the Thread detailing who has BoM ready stuff also had a 'rip-off' flag.  Caveat Emptor,  the US motto, as usual I guess.

    A designer does have the right to charge for their work if they want to.  Not everyone is updating their stuff for free, nor do they have too.  It is still work.  I don't think it is fair to accuse them of "ripping" anyone off.   Is it nice and preferable to get free updates, of course it is.  But, I am also willing to pay for being able to use my fave skins as well.

    • Like 2
    • Sad 1

  13. 3 hours ago, Matty Luminos said:

    A system skin can't be for just a head or just a body. You can't mix-and-match them like you do with head & body appliers, you can only wear one at a time. Head and body together, all in one.

    But, many system skins that were included with body appliers had blank faces.

    Also, Deetalez has just released a BoM versions for a few of her newest skins.  The head appliers only come with tattoo layers for the face.   The body appliers have been updated with new system layers, but those come with a big sign on the face of them, telling you need to buy the head tattoo.

    Soooo, yes... they can be sold separately.

    • Like 2

  14. I have a Genus , and so far switching it to BoM has worked with no problem.   Somehow there is a step being missed here.  The Genus absolutely must have the omega installed before you this will work... make sure you can apply an omega eyeliner or something....?  I don't know.  🤷‍♀️

  15. 1 hour ago, AnyaJurelle said:

    Yes, I pressed the Maitreya BOM thing - the body side of things works just fine.

    Yes, the Genus omega installer thingy is installed.


    The Maitreya BoM relay only switches the Maitreya Lara body to BoM, nothing else.  And the Genus omega installer is not a BoM relay.  So you need to find a BoM relay for your Genus head.

  16. 18 minutes ago, FairreLilette said:

    So, does Maitreya Lara need to be updated into a non-mesh body kinda of like the Classic bodies?  

    I am asking this question because 1) Maitreya Lara is being updated into a BoM body, and 2) I had no body when I finally after a long time arrived in the BoM viewer for the first time, and my Maitreya body would not apply.  

    The Lara will be updated to accept BoM layers.  The body will still be mesh, just mesh that can take BoM layers, same body never the less.

     Any BoM updated viewer will not have anything to do with how or why you could not wear your Maitreya body, as 'applying' a mesh body is not how that works. So, a bit unclear what you had going on there.

  17. 16 minutes ago, halebore Aeon said:

    Maybe because they offered Bento as a free update.

    Many of the bodies added bento hands as a free update.  Bento heads were a whole different story, as a head has to entire be redone ...re rigged to the bento bones. 

    I think it is unfair to expect any creator to upgrade anything for free, at this point.  Awesome of course when they do, but I am not expecting anyone to do that.

    • Like 1

  18. 5 minutes ago, Cesartje said:

    No I dont think they will, I said that I hope - also alpha cuts are a nightmare, to me it was always easier to save the correspondent alpha as saved outfit, than having to apply a dif alpha cut everytime i change outfits.

    You will still have to remove and wear a new alpha layer for each outfit.

    • Like 1

  19. 3 minutes ago, steeljane42 said:

    I also very much prefer the HUD approach when it comes to makeup and alphas myself. Although I'm not sure if makeup via BoM can be done through HUDs with picture or not. But if not... no thanks, I'd rather wear the HUD that contains 5 to 25+ makeup options with pictures, than try to remember "the hell is that *Brandname_Makeupname_color* thing or which exactly from that list/folder was the one I wanted to put on now.

    This is a concerning issue.  Folders of a zillion lipstick system layers is my nightmare.

    Also... as far as I know, you cannot control the opacity of a system layer, you can tint...but that is it, and that is only if a designer releases them as modify.

    And then there is the material issue.... a huge bummer that it is actually still the issue that it is.

    I do love that BoM can be layered without having to deal with the transparency sorting situation we've had for so long.   But really, it seems we are exchanging a lot for that one major benefit.   I am not particularly excited about it, and haven't been for a while because of what seems we will be losing. 

    • Like 3
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