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Posts posted by Kyrah Abattoir
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It isn't necessarily a bad idea tho >_>
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You can have 65 active listeners per script right?
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6 hours ago, Beq Janus said:
We increased the default at some point in the past to deal with the poor experience of sculpts.
It's okay to admit that mistakes were made in increasing it instead of locking it down to 1.25.
But why not fix the mistake now and set a good example?
4 hours ago, Mollymews said:with pick a number then it could be 4. Which would do less immediate visual damage than 1.125 would.
So essentially do "nothing"? At some point we have to stop assuming that creators are just misguided, if they've been doing business for any length of time they know exactly that what they are doing is wrong, they simply won't care unless it kicks them in the wallet. -
I used not to, but I came to the conclusion that it isn't up to me to subsidize the Marketplace, (or the Lindex).
If they adjust their fees, I will adjust my prices accordingly.
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On 3/23/2021 at 3:09 AM, Coffee Pancake said:
Careful .. or we end up like Steam.
AAA's and release days do ok, no one shops the rest till there's a fire-sale.
We're gonna end up with games being priced so that their 50% discount is actually the real retail price.
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Just now, BookishMelinoe said:
I read about 2034652874365028743 articles and concluded it was hard as hell, and then did it and found that it was insanely easy. And opened up some more wardrobe options.
I keep making BoM masks for my avatar just so I can save them into outfit and don't have to use my body HUD.
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Bom is really just the system clothing system extended to mesh. It baffles me how little time it takes for the SL user community to collectively forget what was considered to be the very basics
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Just now, purrrkitten said:
I love Catwa heads but the one they're selling for 1L today is just so ugly. 😅
Well it is a purely commercial move.
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Well this is quite the flex.
I suspect they were told to never, ever do this again
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No LOD provided to the customer is also a problem (It is more than likely that they don't know any better, which is unfortunate). They will most likely just use the auto lod generation and end up with something like this:
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Looks like a topic for the beta group talk then.
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On 3/19/2021 at 1:12 AM, Coffee Pancake said:
Back when sculpts were the bees knees, various tricks were developed to cram as much geometry / complex shapes into them as possible for a single prim/Li. These sculpts looked like screwed up hot garbage unless you were right on top of them -even with the object detail in the viewer maxed out. Refusing to admit they were pushing the format way past it's design intentions, creators started telling people to edit LOD related debug settings. In response, FS changed their object detail slider making it go to double what was included in the Linden client.
Is there a reason why this hasn't being reverted? It seem hardly a necessity anymore.
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This is way too dense for realtime rendering, given how small the object will be in SL. (as mentioned on reddit before you deleted the thread)
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1 hour ago, Chic Aeon said:
It might be good to note that the OP is NOT asking about making her how LODs. She is asking "why" this happened.
Doesn't anyone actually READ the posts before responding? Come on people. YOUR ideas of "what is right" may not be that of others.
Sometimes you just get more than you asked for.
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Now how do we convince LL (but more importantly, Firestorm) to ditch the lod generator?
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It keeps getting better.
Don't take this the wrong way but, how much is an hour of your time worth to you?
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I do by educating their customers to expect more value for what they pay and how much more they get from having mod rights. It adds so much yet cost so little to creators that it if it isn't due to ignorance, one has to conclude that it must be a mixture of arrogance, greed, paranoia and contempt.
And who in their right mind would willingly endorse creators like that?
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I love how it's 2021 and Linden Lab still hasn't come to term with the fact that they need to stop trusting content creators to use their tools responsibly.
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I do like the idea of the uploader essentially "telling" you what your lod tricount should be.
That's how custom models used to work on there.com, you had to match a target.
In a way it would ensure a minimum quality standard. A creator COULD still create garbage, but at that point it would start to look like intentional sabotage.
And while this might be a bit gatekeepy I do agree that there is no benefit in having lod generation built-in if it produce bad results.
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7 hours ago, Quistessa said:
1. Separating functionality for easier development.
Due to the lack of optimization done by the LSL compiler, this should never be considered a priority. We do have script pre-processors to assist with code clarity.
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I'm almost certain that SL doesn't do any kind og GPU instancing, but that doesn't mean it would hold multiple copies in ram.
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20 hours ago, Kyrie Deka said:
Some Dev Kits are available at the Catwa shop on Marketplace.
And was my head kit in my "head purchase folder"? Hmmm... Checking... yup. Catya's dev kit in the Catya redelivery folder. So there is that - one could buy a head, or try a redelivery Adding: Looks like the HDPRO demo's I just checked actually have a dev kit in them too. Gots lots of choices.
Those are strictly for textures.
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This might not work for you depending of the textures but here is an ultra low poly option:
And here the same but with tweaked vertex normals:
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"Un-deed" an object?
in Building and Texturing Forum
Posted · Edited by Kyrah Abattoir
Your sim owner doesn't need to fiddle with groups, they can just sell you a chunk of their land and retrieve it at any time. That's one of the perks of owning a region.